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Light field light source orientation method for augmented reality and virtual reality and front-end device

  • US 10,002,464 B1
  • Filed: 12/16/2016
  • Issued: 06/19/2018
  • Est. Priority Date: 11/29/2016
  • Status: Active Grant
First Claim
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1. A light field light source orientation method for augmented reality and virtual reality, comprising the steps of:

  • identifying a target mark as follows;

    collecting image data through a front-end device and identifying the collected image data, the front-end device being a mobile phone or helmet glasses;

    tracking the target mark as follows;

    tracking the position of a certain object in the image data by the front-end device;

    obtaining the surface shape and feature of the certain object, and obtaining a data value of a color space of the certain object, the data value comprising;

    hue-color essential attributes, saturation-color purity of 0-100% value and lightness and brightness of 0-100% value;

    analyzing a grey zone on the certain object as follows;

    analyzing, by the front-end device, a BLOB of the certain object, judging a refraction angle, length and brightness of the grey zone of the certain object according to the BLOB, and determining a light source direction in a place where the front-end device is located, a distance between the front-end device and a light source, and the intensity of the light source according to the refraction angle, the length and the brightness of the grey zone;

    pushing the data to a light field of a virtual object as follows;

    pushing the data into the light field of the virtual object after converting the data into identifiable data of the front-end device according to the data value of the color space of the certain object, the light source direction, the distance between the front-end device and the light source and the intensity of the light source; and

    compensating and adjusting the imaging of the virtual object;

    adjusting the virtual object and a shadow of the virtual object through the data value of the color space of the certain object, the light source direction, the distance between the front-end device and the light source and the intensity of the light source, so that a virtual scenario is more realistic and clear.

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