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Asynchronous group play method for online casino game

  • US 10,002,493 B2
  • Filed: 03/28/2016
  • Issued: 06/19/2018
  • Est. Priority Date: 12/30/1996
  • Status: Expired due to Term
First Claim
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1. A method for facilitating asynchronous group play of an online casino game, comprising:

  • initiating a group session of the online casino game over the Internet, the online casino game being provided by a website of an online casino, the website being hosted by at least one casino server computer, the group session defined to include communication over the Internet between the at least one casino server computer and a plurality of gaming devices respectively operated by a plurality of players, the at least one casino server computer configured to generate a random or pseudo-random number to determine an outcome and payout for the online casino game that provide a house advantage, and the at least one casino server computer tracking information about the group session using a group session database stored to a storage device;

    defining at least one group objective for the group session, and storing the group objective to the group session database, wherein the group objective defines a requirement of two or more of the plurality of players achieving winning outcomes that result from initiation of player decisions occurring in relative proximity to each other;

    for each player, storing outcomes of player decisions occurring during a period of gameplay to a current session database defined in the storage device, wherein the periods of gameplay of a first player and a second player of the plurality of players are asynchronous, such that the periods of gameplay of the first player and the second player do not occur at the same times;

    analyzing, by the at least one casino server computer, the current session database to identify a portion of the outcomes of the first player and the second player occurring within a predefined number of player decisions of each other;

    processing, by the at least one casino server computer, the portion of the outcomes to determine combined outcomes, and comparing the combined outcomes against the group objective, and if the combined outcomes meet the group objective, then administering a prize associated with the group objective.

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