Methods and apparatus for providing secure logon to a gaming machine using a mobile device
First Claim
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1. A gaming system comprising:
- a housing;
at least one display device supported by the housing;
at least one input device supported by the housing;
at least one processor; and
at least one memory device which stores a plurality of instructions, which when executed by the at least one processor, cause the at least one processor to;
detect if a mobile device is within a designated range of a designated area of the housing, wherein said mobile device stores authentication information associated with a player,responsive to the mobile device being detected to be within the designated range of the designated area of the housing;
generate a logon code,cause the generated logon code to be wirelessly transmitted to the mobile device, wherein a determination occurs whether to automatically log in the player based on the generated logon code and the stored authentication information, andupon receipt of a wager placed on a play of a game;
randomly determine a game outcome,cause the at least one display device to display the randomly determined game outcome,determine any award associated with the randomly determined game outcome, andcause the at least one display device to display any determined award associated with the randomly determined game outcome.
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Abstract
A gaming system compatible with patron-controlled portable electronic devices, such as smart phones or tablet computers, is described. When a transaction is initiated on an EGM that requires the input of Sensitive Information data, such data can be input directly from the Player/Patrons Portable Electronic Device. Hence, such input of their Sensitive Information data is more discrete, and generally out of plain view from the other Player/Patrons.
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Citations
27 Claims
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1. A gaming system comprising:
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a housing; at least one display device supported by the housing; at least one input device supported by the housing; at least one processor; and at least one memory device which stores a plurality of instructions, which when executed by the at least one processor, cause the at least one processor to; detect if a mobile device is within a designated range of a designated area of the housing, wherein said mobile device stores authentication information associated with a player, responsive to the mobile device being detected to be within the designated range of the designated area of the housing; generate a logon code, cause the generated logon code to be wirelessly transmitted to the mobile device, wherein a determination occurs whether to automatically log in the player based on the generated logon code and the stored authentication information, and upon receipt of a wager placed on a play of a game; randomly determine a game outcome, cause the at least one display device to display the randomly determined game outcome, determine any award associated with the randomly determined game outcome, and cause the at least one display device to display any determined award associated with the randomly determined game outcome. - View Dependent Claims (2, 3, 4, 5, 6, 7, 8, 9)
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10. A method of operating a gaming system, said method comprising:
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detecting if a mobile device is within a designated range of a designated area of the housing, wherein said mobile device stores authentication information associated with a player, responsive to the mobile device being detected to be within the designated range of the designated area of the housing; generating, by at least one processor, a logon code, causing the generated logon code to be wirelessly transmitted to the mobile device, wherein a determination occurs whether to automatically log in the player based on the generated logon code and the stored authentication information, and upon receipt of a wager placed on a play of a game; randomly determining, by the at least one processor, a game outcome, displaying, by at least one display device, the randomly determined game outcome, determining, by the at least one processor, any award associated with the randomly determined game outcome, and displaying, by the at least one display device, any determined award associated with the randomly determined game outcome. - View Dependent Claims (11, 12, 13, 14, 15, 16, 17, 18)
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19. A gaming system server comprising:
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at least one processor; and at least one memory device which stores a plurality of instructions, which when executed by the at least one processor, cause the at least one processor to; detect if a mobile device is within a designated range of a designated area of a housing of a gaming device, wherein said mobile device stores authentication information associated with a player, responsive to the mobile device being detected to be within the designated range of the designated area of the housing; generate a logon code, cause the generated logon code to be wirelessly transmitted to the mobile device, wherein a determination occurs whether to automatically log in the player based on the generated logon code and the stored authentication information, and upon receipt of a wager placed on a play of a game; randomly determine a game outcome, communicate data which results in a display device displaying the randomly determined game outcome, determine any award associated with the randomly determined game outcome, and communicate data which results in the display device displaying any determined award associated with the randomly determined game outcome. - View Dependent Claims (20, 21, 22, 23, 24, 25, 26, 27)
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Specification