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Apparatus and method for displaying player character showing special movement state in network game

  • US 10,016,680 B2
  • Filed: 07/13/2017
  • Issued: 07/10/2018
  • Est. Priority Date: 01/14/2011
  • Status: Active Grant
First Claim
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1. A network game system in which a plurality of players participates, each of the players who respectively use a plurality of terminal apparatuses manipulating player characters to participate in a game, the game being a two-dimensional game which displays a part of the two-dimensional game, the network game system comprising:

  • a first receiver that receives movement information transmitted from each of the plurality of terminal apparatuses;

    a central processor that progresses with the game on the basis of the movement information received by the first receiver;

    a first transmitter that transmits game information according to a progress state of the game progressed by the central processor to at least one of the plurality of terminal apparatuses;

    a display;

    an input;

    a second receiver that receives the game information;

    a graphics processor that causes the display to display an image based on the game information, anda second transmitter that transmits movement information on movement of a player character according to a player input by a player from the input,wherein the central processor;

    determines whether the player input by the player from the input includes a predetermined input instruction for the player character; and

    makes the player character a special player character showing a predetermined special movement state when the player input includes the predetermined input instruction, andthe graphics processor;

    causes the display to display a normal image based on the player character of the player who uses the terminal apparatus and a progress state of the game in a case where the special player character showing the special movement state does not exist; and

    causes the display to display a special image based on the special player character showing the special movement state and the progress state of the game in a case where the special player character showing the special movement state exists, the special image showing a region with a given area of the two-dimensional space specified based on a position of the special player character.

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