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Secondary-game-mode sessions based on primary-game-mode arrangements of user-controlled elements

  • US 10,016,688 B1
  • Filed: 02/03/2017
  • Issued: 07/10/2018
  • Est. Priority Date: 07/15/2013
  • Status: Active Grant
First Claim
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1. A system for facilitating secondary-game-mode sessions based on primary-game-mode arrangements of user-controlled elements, the system comprising:

  • one or more physical processors configured by machine-readable instructions to;

    execute an instance of a game space, and to facilitate transmission of state information regarding the game space to client computing platforms that causes presentation of views of the game space to users on the client computing platforms, wherein the game space is configured to facilitate interaction of the users with the game space and/or each other by performing operations in the game space in response to commands received from the users, and to determine the state information for transmission to reflect performance of such operations;

    manage a plurality of user-controlled elements existing within realms associated with the users in the game space that are controlled by, positioned by, or associated with the users, wherein the users include a first user, and wherein the plurality of user-controlled elements include one or more first user-controlled elements existing within a realm associated with the first user in the game space that are controlled by, positioned by, or associated with the first user;

    manage a plurality of actions by the one or more first user-controlled elements, one or more opponent elements, and/or one or more other elements in a primary game mode of the game space, wherein the plurality of actions include attacks by the one or more first user-controlled elements on the one or more other user-controlled elements within one or more realms associated with one or more other users or attacks by the one or more other user-controlled elements on the one or more first user-controlled elements within the realm associated with the first user,wherein impacts of the attacks to the one or more first user-controlled elements within the realm associated with the first user and the other user-controlled elements within the one or more realms associated with the one or more other users are persistent within the primary game mode such that impacts of the attacks to the one or more first user-controlled elements and the one or more other user-controlled elements are persistently reflected in the instance of the game space across multiple encounters between the one or more first user-controlled elements and the one or more other user-controlled elements; and

    receive a session request from the first user for a session in a secondary game mode of the game space, and to execute a first session for the first user in the secondary game mode such that;

    (i) the first session involves the one or more opponent elements against the one or more first user-controlled elements within the realm associated with the first user;

    (ii) an arrangement of the one or more first user-controlled elements within the realm associated with the first user at a beginning of the first session is the same as an arrangement of the one or more first user-controlled elements in the primary game mode at a time of the session request; and

    (iii) impacts on the one or more first user-controlled elements during the first session in the secondary game mode are not reflected for the one or more first user-controlled elements in the primary game mode.

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