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Zero parallax drawing within a three dimensional display

  • US 10,019,130 B2
  • Filed: 04/21/2014
  • Issued: 07/10/2018
  • Est. Priority Date: 04/21/2013
  • Status: Active Grant
First Claim
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1. A method for digitally drawing on virtual three dimensional (3D) object surfaces using a 3D stereoscopic display system, comprising:

  • detecting enablement of a drawing mode of the 3D stereoscopic display system, wherein the 3D stereoscopic display system displays a first rendering of a 3D scene via a display screen, wherein the display screen corresponds to a zero parallax plane of the rendered 3D scene, and wherein the 3D scene comprises a plurality of surfaces presented in the 3D scene at non-zero parallax planes;

    receiving first user input at a location on the display screen, wherein the first user input specifies a first surface of the plurality of surfaces, wherein the first surface is presented at a first non-zero parallax plane;

    selecting, in response to said receiving first user input, the first surface;

    displaying a second rendering, wherein the first surface is rendered at the zero parallax plane in the second rendering;

    receiving second user input on the display screen specifying a painting motion across the second rendering of the first surface beginning at the location and continuing to a boundary between the first surface and a second surface, and wherein the second surface is not rendered at the zero parallax plane in the second rendering; and

    displaying a third rendering in response to the painting motion crossing the boundary, wherein the second surface is rendered at the zero parallax plane and the first surface is rendered at a non-zero parallax plane in the third rendering, including rendering and displaying results of said painting motion on the first and second surfaces.

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