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Rules-based multipoint routing of real-time information using client-server architecture

  • US 10,021,205 B2
  • Filed: 09/30/2014
  • Issued: 07/10/2018
  • Est. Priority Date: 10/22/2013
  • Status: Active Grant
First Claim
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1. A computer-implemented method for routing real-time media information in a network, the method comprising:

  • receiving, by a media routing server coupled to the network, the real-time media information from a source computing system, the real-time media information including a plurality of objects;

    scaling, by the media routing server, the real-time media information by adjusting at least one of;

    i) frame information by dropping at least one frame from the real-time media information, ii) resolution information by reducing resolution of the real-time media information to a lower resolution, and iii) quality information by reducing a portion of the real-time media information, the adjustment being based on characteristics of a first destination computing system of a plurality of destination computing systems, the characteristics of the first destination computing system being received by the media routing server from the first destination computing system, the plurality of destination computing system being coupled to the network and the source computing system;

    assigning, by the media routing server, a priority to each of the plurality of objects of the scaled real-time media information; and

    transmitting, by the media routing server, the plurality of objects of the scaled real-time media information to the first destination computing system according to the assigned priority.

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