Touch control with dynamic zones and displayed elements
First Claim
1. A method comprising:
- generating, as part of a user interface for a virtual world, a touch control comprising a plurality of touch zones in a first touch zone arrangement, wherein each of the plurality of touch zones corresponds to its own particular movement to control an object of the virtual world, and wherein a first touch zone of the plurality of touch zones has a first area when in the first touch zone arrangement;
controlling, based on a user pressing within the first touch zone, the object according to the particular movement corresponding to the first touch zone; and
changing, based on the user pressing within the first touch zone, the touch control to have a second touch zone arrangement, wherein the first touch zone has a second area when in the second touch zone arrangement, and wherein the second area is greater than the first area.
2 Assignments
0 Petitions
Accused Products
Abstract
Methods and systems for providing user control of objects or vehicles simulated in a simulated environment or virtual world are described herein. The user control may include various types of touch controls that may be used by a player to move the object or vehicle in a direction and/or at a velocity. The user, in some embodiments, may be able to select which type of touch control is used in the user interface. In some arrangements, the touch control may include a touch zone arrangement that can be changed based on a condition of the virtual world or a player interaction with a user interface. Additionally, in some embodiments, the user control may include one or more controls for removing one or more statuses that may be received by the vehicle.
11 Citations
20 Claims
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1. A method comprising:
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generating, as part of a user interface for a virtual world, a touch control comprising a plurality of touch zones in a first touch zone arrangement, wherein each of the plurality of touch zones corresponds to its own particular movement to control an object of the virtual world, and wherein a first touch zone of the plurality of touch zones has a first area when in the first touch zone arrangement; controlling, based on a user pressing within the first touch zone, the object according to the particular movement corresponding to the first touch zone; and changing, based on the user pressing within the first touch zone, the touch control to have a second touch zone arrangement, wherein the first touch zone has a second area when in the second touch zone arrangement, and wherein the second area is greater than the first area. - View Dependent Claims (2, 3, 4, 5, 6, 7)
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8. A method comprising:
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generating, as part of a user interface for a virtual world, a touch control, wherein the touch control comprises, in a first touch zone arrangement, a plurality of touch zones and a dead zone, wherein each of the plurality of touch zones corresponds to its own particular movement to control an object of the virtual world, wherein a first touch zone of the plurality of touch zones has a first area, and wherein the dead zone has a second area; controlling, based on a user pressing within the first touch zone, the object according to the particular movement corresponding to the first touch zone; and changing, based on the user pressing within the first touch zone, the touch control to have a second touch zone arrangement that increases the first area and decreases the second area. - View Dependent Claims (9, 10, 11, 12, 13, 14)
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15. A method comprising:
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generating, as part of a user interface for a virtual world, a touch control comprising a plurality of touch zones in a first touch zone arrangement, wherein each of the plurality of touch zones corresponds to its own particular movement to control an object of the virtual world, and wherein a first touch zone of the plurality of touch zones has a first area when in the first touch zone arrangement; controlling, based on a user pressing within a second touch zone of the plurality of touch zones, the object according to the particular movement corresponding to the second touch zone; and changing, based on the user pressing within the second touch zone, the touch control to have a second touch zone arrangement, wherein the first touch zone has a second area when in the second touch zone arrangement, and wherein the second area is different from the first area. - View Dependent Claims (16, 17, 18, 19, 20)
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Specification