Game aim assist
First Claim
Patent Images
1. A method for game aim assist, the method comprising:
- executing instructions stored in memory, wherein execution of the instructions by a processor;
detects one or more selectable objects in a defined focus area within a digital environment viewed from a perspective of a user, wherein the viewed digital environment includes the defined focus area, and wherein the digital environment view is displayed on a display screen of a user device;
polls, for a pre-determined period of time, for user input associated with selecting one or more of the detected selectable objects in the defined focus area;
generates automatic selection instructions for the user device whenever no user input associated with a selection is received for the pre-determined period of time, wherein the generated automatic selection instructions are executable to automatically select one of the detected selectable objects within the defined focus area; and
overrides the generated automatic selection instructions when user input associated with the selection is received, wherein the received user input changes the selected selectable object to a different selectable object within the defined focus area; and
automatically executing an object-related action when at least one of the detected selectable objects within the defined focus area has been selected.
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Abstract
Methods for game aim assist are provided. In electronic games, a game player may control the actions of a game character within a game environment. The game environment, which includes a focus area, may be displayed from a perspective of or with respect to a game character. During game play, one or more objects may be detected in the focus area. One of the objects may then be selected based on the distance between the object and the center of the focus area. The aim of the game character is then automatically adjusted toward the selected object, which allows the game player to direct an attack action on the object.
69 Citations
16 Claims
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1. A method for game aim assist, the method comprising:
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executing instructions stored in memory, wherein execution of the instructions by a processor; detects one or more selectable objects in a defined focus area within a digital environment viewed from a perspective of a user, wherein the viewed digital environment includes the defined focus area, and wherein the digital environment view is displayed on a display screen of a user device; polls, for a pre-determined period of time, for user input associated with selecting one or more of the detected selectable objects in the defined focus area; generates automatic selection instructions for the user device whenever no user input associated with a selection is received for the pre-determined period of time, wherein the generated automatic selection instructions are executable to automatically select one of the detected selectable objects within the defined focus area; and overrides the generated automatic selection instructions when user input associated with the selection is received, wherein the received user input changes the selected selectable object to a different selectable object within the defined focus area; and automatically executing an object-related action when at least one of the detected selectable objects within the defined focus area has been selected. - View Dependent Claims (2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14)
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15. An apparatus for game aim assist, the apparatus comprising:
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a display device that displays a user perspective of a game environment including a defined focus area; a processor for executing instructions stored in memory, wherein execution of the instructions by the processor; detects one or more selectable objects in the defined focus area within a digital environment viewed from a perspective of a user, wherein the viewed digital environment includes the defined focus area, and wherein the digital environment view is displayed on a display screen of a user device; polls, for a pre-determined period of time, for user input associated with selecting one or more of the detected selectable objects in the defined focus area; generates automatic selection instructions for the user device whenever no user input associated with selection is received for the pre-determined period of time, wherein the generated automatic selection instructions are executable to automatically select one of the detected selectable objects within the defined focus area; and overrides the generated automatic selection instructions when user input associated with the selection is received, wherein the received user input changes the selected selectable object to a different selectable object within the defined focus area; and a controller interface that receives the user input associated with the selection of the selected selectable object within the defined focus area.
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16. A non-transitory computer-readable storage medium having embodied thereon a program, the program being executable by a computer processor to perform a method for game aim assist, the method comprising:
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detecting one or more selectable objects in a defined focus area within a digital environment viewed from a perspective of a user, wherein the viewed digital environment includes the defined focus area, and wherein the digital environment view is displayed on a display screen of a user device; polling, for a pre-determined period of time, for user input associated with selecting one or more of the detected selectable objects in the defined focus area; generating automatic selection instructions for the user device whenever no user input associated with a selection is received for the pre-determined period of time, wherein the generated automatic selection instructions are executable to automatically select one of the detected selectable objects within the defined focus area; overriding the generated automatic selection instructions when user input associated with the selection is received, wherein the received user input changes the selected selectable object to a different selectable object within the defined focus area; and automatically executing an object-related action when at least one of the detected selectable objects within the defined focus area has been selected.
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Specification