Systems and methods for making progress of a user character obtained in an online game via a non-virtual reality interface available in a virtual reality interface
First Claim
1. A system that makes progress of a user character obtained in an online game via a non-virtual reality interface available in a virtual reality interface, the system comprising:
- one or more physical computer processors configured by machine-readable instructions to;
execute a game instance of the online game played via multiple platforms, and use the game instance to generate game state information that is transmitted to client computing platforms over a network, the game state information facilitating presentation of views of the online game to users via the client computing platforms, wherein execution of the game instance further enables interaction by the users with the online game and/or each other by performing operations in the game instance in response to commands received over the network from the client computing platforms, wherein the client computing platforms include virtual reality platforms and non-virtual reality platforms, the virtual reality platforms including a first platform that provides a virtual reality interface to a first user, and the non-virtual reality platforms including a second platform that provides a non-virtual reality interface to the user;
wherein performing actions available to be performed by the first user in the online game via the second platform provides more gameplay progress and/or similar gameplay progress faster to the first user than performing same or similar actions via the first platform;
monitor gameplay progress made by the first user through actions requested via the second platform;
award an amount of a virtual resource to the first user for the gameplay progress made by the first user through actions requested via the second platform, the virtual resource being redeemable for enhanced abilities for one or more virtual characters controlled by the first user in the online game;
receive a request from the second platform to exchange at least a portion of the amount of the virtual resource for an enhancement of a first ability for a first virtual character controlled by the first user in the online game;
enhance the first ability for the first virtual character in response to receipt of the request; and
wherein enhancement of the first ability for the first virtual character in response to receipt of the request is reflected in the online game via the first platform, such that the first user is able to perform actions within the virtual reality interface in accordance with the enhancement.
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Abstract
A system and method for making progress of a user character obtained in an online game via a non-virtual reality interface available in a virtual reality interface. The online game may be played via multiple platforms including virtual reality platforms and non-virtual reality platforms. The actions available to be performed by users via the non-virtual reality platforms may be limited compared to the actions available to be performed via the virtual reality platforms. Gameplay progress made by a user through actions requested via a non-virtual reality platform may be monitored. An amount of a virtual resource may be awarded based on the progress, and/or exchanged for an enhancement of an ability for a virtual character controlled by the user in the online game. The ability may be enhanced such that the enhancement is reflected in the online game via the virtual reality platform.
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Citations
20 Claims
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1. A system that makes progress of a user character obtained in an online game via a non-virtual reality interface available in a virtual reality interface, the system comprising:
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one or more physical computer processors configured by machine-readable instructions to; execute a game instance of the online game played via multiple platforms, and use the game instance to generate game state information that is transmitted to client computing platforms over a network, the game state information facilitating presentation of views of the online game to users via the client computing platforms, wherein execution of the game instance further enables interaction by the users with the online game and/or each other by performing operations in the game instance in response to commands received over the network from the client computing platforms, wherein the client computing platforms include virtual reality platforms and non-virtual reality platforms, the virtual reality platforms including a first platform that provides a virtual reality interface to a first user, and the non-virtual reality platforms including a second platform that provides a non-virtual reality interface to the user; wherein performing actions available to be performed by the first user in the online game via the second platform provides more gameplay progress and/or similar gameplay progress faster to the first user than performing same or similar actions via the first platform; monitor gameplay progress made by the first user through actions requested via the second platform; award an amount of a virtual resource to the first user for the gameplay progress made by the first user through actions requested via the second platform, the virtual resource being redeemable for enhanced abilities for one or more virtual characters controlled by the first user in the online game; receive a request from the second platform to exchange at least a portion of the amount of the virtual resource for an enhancement of a first ability for a first virtual character controlled by the first user in the online game; enhance the first ability for the first virtual character in response to receipt of the request; and wherein enhancement of the first ability for the first virtual character in response to receipt of the request is reflected in the online game via the first platform, such that the first user is able to perform actions within the virtual reality interface in accordance with the enhancement. - View Dependent Claims (2, 3, 4, 5, 6, 7, 8, 9, 10)
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11. A game server implemented method that makes progress of a user character obtained in an online game via a non-virtual reality interface available in a virtual reality interface, the method being implemented by a computer system including one or more physical processors configured by machine-readable instructions, the method comprising:
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executing a game instance of the online game played via multiple platforms, and use the game instance to generate game state information that is transmitted to client computing platforms over a network, the game state information facilitating presentation of views of the online game to users via the client computing platforms, wherein execution of the game instance further enables interaction by the users with the online game and/or each other by performing operations in the game instance in response to commands received over the network from the client computing platforms, wherein the client computing platforms include virtual reality platforms and non-virtual reality platforms, the virtual reality platforms including a first platform that provides a virtual reality interface to a first user, and the non-virtual reality platforms including a second platform that provides a non-virtual reality interface to the user; wherein performing actions available to be performed by the first user in the online game via the second platform provides more gameplay progress and/or similar gameplay progress faster to the first user than performing same or similar actions via the first platform; monitoring gameplay progress made by the first user through actions requested via the second platform; awarding an amount of a virtual resource to the first user for the gameplay progress made by the first user through actions requested via the second platform, the virtual resource being redeemable for enhanced abilities for one or more virtual characters controlled by the first user in the online game; receiving a request from the second platform to exchange at least a portion of the amount of the virtual resource for an enhancement of a first ability for a first virtual character controlled by the first user in the online game; enhancing the first ability for the first virtual character in response to receipt of the request; and wherein enhancement of the first ability for the first virtual character in response to receipt of the request is reflected in the online game via the first platform, such that the first user is able to perform actions within the virtual reality interface in accordance with the enhancement. - View Dependent Claims (12, 13, 14, 15, 16, 17, 18, 19, 20)
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Specification