Techniques for representing imaginary participants in an immersive play environment
First Claim
1. An immersive play experience platform, comprising:
- a sensor device configured to generate tracking information corresponding to a location of a user wearing the sensor device in a physical space;
a beaconing device associated with a virtual location in the immersive play experience; and
a controller device configured to perform an operation for presenting a scenario in the physical space suggesting a presence of a plurality of imaginary elements in the physical space, wherein the plurality of imaginary elements are not visually depicted by the immersive play experience platform, the operation comprising;
receiving first tracking information from the sensor device,generating one or more sensory cues suggesting a presence of at least a first imaginary element of the plurality of imaginary elements in the physical space, wherein the plurality of imaginary elements are not visually depicted by the immersive play experience platform, andpresenting the one or more sensory cues to the user, wherein the one or more sensory cues indicate that the first virtual element is located at the virtual location associated with the beaconing device.
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Abstract
An immersive play environment providing techniques for generating an imaginary enemy within the environment is disclosed. A tracker device is provided in the play environment for determining a location of a user. A controller device is provided to generate an invisible interactive object (an “imaginary enemy”), to engage the user during gameplay. The controller device generates tracking information indicating a location of the imaginary enemy. The controller device determines the location of the enemy relative to the location of the user and transmits that information to the tracker device. The tracker device can communicate the location of the imaginary enemy to the user for engagement.
14 Citations
20 Claims
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1. An immersive play experience platform, comprising:
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a sensor device configured to generate tracking information corresponding to a location of a user wearing the sensor device in a physical space; a beaconing device associated with a virtual location in the immersive play experience; and a controller device configured to perform an operation for presenting a scenario in the physical space suggesting a presence of a plurality of imaginary elements in the physical space, wherein the plurality of imaginary elements are not visually depicted by the immersive play experience platform, the operation comprising; receiving first tracking information from the sensor device, generating one or more sensory cues suggesting a presence of at least a first imaginary element of the plurality of imaginary elements in the physical space, wherein the plurality of imaginary elements are not visually depicted by the immersive play experience platform, and presenting the one or more sensory cues to the user, wherein the one or more sensory cues indicate that the first virtual element is located at the virtual location associated with the beaconing device. - View Dependent Claims (2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13)
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14. A method for presenting a scenario in a physical space suggesting a presence of a plurality of imaginary elements in the physical space, wherein the plurality of imaginary elements are not visually depicted by an immersive play experience platform, the method comprising:
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receiving first tracking information corresponding to a location of a user in the physical space; generating one or more sensory cues suggesting a presence of at least a first imaginary element of the plurality of imaginary elements in the physical space, wherein the plurality of imaginary elements are not visually depicted by the immersive play experience platform; and presenting the one or more sensory cues to the user, wherein the one or more sensory cues indicate that the first virtual element is located at a virtual location in the immersive play experience that is associated with a physical beaconing device. - View Dependent Claims (15, 16, 17)
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18. A non-transitory computer-readable storage medium storing instructions, which, when executed on a processor, perform an operation for presenting a scenario in a physical space suggesting a presence of a plurality of imaginary elements in the physical space, wherein the plurality of imaginary elements are not visually depicted by an immersive play experience platform, the operation comprising:
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receiving first tracking information corresponding to a location of a user in the physical space, generating one or more sensory cues suggesting a presence of at least a first imaginary element of the plurality of imaginary elements in the physical space, wherein the plurality of imaginary elements are not visually depicted by the immersive play experience platform, and presenting the one or more sensory cues to the user, wherein the one or more sensory cues indicate that the first virtual element is located at a virtual location in the immersive play experience that is associated with a physical beaconing device. - View Dependent Claims (19, 20)
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Specification