Systems and methods for portable exergaming
First Claim
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1. A method, comprising:
- providing a first plurality of sensors;
providing a second plurality of sensors;
providing a mobile computing device;
sensing at least one biometric parameter by each sensor of the first plurality of sensors to produce a first set of biometric information;
sensing at least one biometric parameter by each sensor of the second plurality of sensors to produce a second set of biometric information;
receiving, by the mobile computing device, the first set of biometric information, and storing the received first set of biometric information in a memory of the mobile computing device;
receiving, by the mobile computing device, the second set of biometric information, and storing the received second set of biometric information in the memory of the mobile computing device;
executing, by the mobile computing device, a program stored in the memory of the mobile computing device;
generating a first display data set; and
modifying the first display data set based at least in part on the first set of biometric information and the second set of biometric information;
wherein the first set of biometric information is sensed from a first entity and the second set of biometric information is concurrently sensed from a second entity.
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Abstract
In a first aspect, a system for playing a video game is provided that includes (1) one or more sensors adapted to monitor one or more biometric parameters of a user and communicate the one or more monitored biometric parameters (MBPs); (2) a computing device adapted to communicate with the one or more sensors and to receive the one or more communicated MBPs; and (3) a video game having an avatar adapted to move an object on an incline, the video game adapted to execute on the computing device. The video game is adapted to control the avatar to perform an action in the video game based in part on the received one or more communicated MBPs. Numerous other aspects are provided.
145 Citations
20 Claims
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1. A method, comprising:
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providing a first plurality of sensors; providing a second plurality of sensors; providing a mobile computing device; sensing at least one biometric parameter by each sensor of the first plurality of sensors to produce a first set of biometric information; sensing at least one biometric parameter by each sensor of the second plurality of sensors to produce a second set of biometric information; receiving, by the mobile computing device, the first set of biometric information, and storing the received first set of biometric information in a memory of the mobile computing device; receiving, by the mobile computing device, the second set of biometric information, and storing the received second set of biometric information in the memory of the mobile computing device; executing, by the mobile computing device, a program stored in the memory of the mobile computing device; generating a first display data set; and modifying the first display data set based at least in part on the first set of biometric information and the second set of biometric information; wherein the first set of biometric information is sensed from a first entity and the second set of biometric information is concurrently sensed from a second entity. - View Dependent Claims (2, 3, 4, 5, 6, 7, 8, 9)
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10. A video game system, comprising:
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a sensor configured to sense a biometric parameter, generate first information indicative of a sensed biometric parameter, and transmit the first information to a mobile computing device, wherein the mobile computing device includes a processor, a memory coupled to the processor, a display coupled to the memory; and a video game program stored in the memory that when executed by the processor causes the processor to; display an avatar representative of a first user on a display of the video game system; control a movement of the avatar on the display of the video game system based on the first information, wherein the first information includes heart rate; display a second avatar representative of a second user; and control the first avatar based at least in part on a location of the first user, and control the second avatar based at least in part on a location of the second user. - View Dependent Claims (11, 12, 13, 14, 15, 16)
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17. A system for displaying images based at least in part on remotely-sensed biometric parameters of at least two entities, comprising:
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a memory configured to store a video game program, a first set of biometric data, and a second set of biometric data; a processor coupled to the memory and configured to execute the video game program; a receiver, coupled to the memory, configured to receive the first set of biometric data from a first entity of the at least two entities, and further configured to receive the second set of biometric data from a second entity of the at least two entities; a video game screen, coupled to the memory, configured to display images based at least in part on data stored in the memory; wherein the remotely sensed biometric parameters include heart rate; wherein the images include a default image having a first avatar and an incline, and a modified image having a modified avatar different from the first avatar. - View Dependent Claims (18, 19, 20)
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Specification