Automated discovery of gaming preferences
First Claim
1. A computer implemented method for analyzing a set of data representing game player behavior, comprising:
- partitioning, with a processor, a first set of data into a plurality of game play periods for a plurality of different players, the set of data being related to a plurality game factors associated with one or more wagering games;
analyzing, with a processor, the first set of data within each game play period,creating, with a processor, a plurality of generic game player types based at least in part on the analysis of the first set of data from the plurality of game play periods and from the plurality of different players;
associating each of the generic game player types with a corresponding selection of games based on data related to games in the selection of games and the first set of data, wherein the selection of games for a first game player type of the plurality of generic game player types differs from the selection of games for a second game player type of the plurality of generic game player types;
collecting a second set of data related to the game factors for game play in an ongoing game by a current game player;
analyzing the second set of data;
associating at least one game player type of the plurality of generic game player types with the current game player based on the analysis of the second set of data; and
displaying to the current game player the corresponding selection of games identified for the at least one game player type associated with the current game player.
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Accused Products
Abstract
Systems and methods for automated discovery of gaming preferences and delivery of gaming choices based gaming preferences are disclosed. The systems and methods may operate in real time and may detect and analyze data representing various game features and/or game player behavior and match the data with predetermined models, profiles or game player types. Game choices may then be presented to the game player based on the analysis of the data. Systems and methods to analyze and categorize the game player behavior are also disclosed, including mining data in a cluster model based analysis to identify and develop the models, profiles or game player types and to select the games to be provided for each of the identified models, profiles or game player types. A different collection of games may be provided for each of the identified models, profiles or game player types.
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Citations
26 Claims
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1. A computer implemented method for analyzing a set of data representing game player behavior, comprising:
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partitioning, with a processor, a first set of data into a plurality of game play periods for a plurality of different players, the set of data being related to a plurality game factors associated with one or more wagering games; analyzing, with a processor, the first set of data within each game play period, creating, with a processor, a plurality of generic game player types based at least in part on the analysis of the first set of data from the plurality of game play periods and from the plurality of different players; associating each of the generic game player types with a corresponding selection of games based on data related to games in the selection of games and the first set of data, wherein the selection of games for a first game player type of the plurality of generic game player types differs from the selection of games for a second game player type of the plurality of generic game player types; collecting a second set of data related to the game factors for game play in an ongoing game by a current game player; analyzing the second set of data; associating at least one game player type of the plurality of generic game player types with the current game player based on the analysis of the second set of data; and displaying to the current game player the corresponding selection of games identified for the at least one game player type associated with the current game player. - View Dependent Claims (2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25)
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26. A wagering game system comprising:
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an electronic gaming machine configured to collect a first set of data related to a plurality of game factors for a plurality of different players and associated with one or more wagering games, and a modeling module to receive the first set of data and configured to; partition the first set of data into a plurality of game play periods; analyze the first set of data within each game play period; create a plurality of generic game player types based at least in part on the analysis of the first set of data from the plurality of game play periods and from the plurality of different players; associate each of the game player types with a corresponding selection of games based on data related to games in the selection of games and the first set of data, wherein the selection of games for a first game player type of the plurality of generic game player types differs from the selection of games for a second game player type of the plurality of generic game player types; collect a second set of data related to the game factors for game play in an ongoing game by a current game player; analyze the second set of data; associate at least one game player type of the plurality of generic game player types with the current game player based on the analysis of the second set of data; and display to the current game player the corresponding selection of games identified for the at least one game player type associated with the current game player.
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Specification