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Methods and systems for gaze-based control of virtual reality media content

  • US 10,048,751 B2
  • Filed: 03/31/2016
  • Issued: 08/14/2018
  • Est. Priority Date: 03/31/2016
  • Status: Active Grant
First Claim
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1. A method comprising:

  • presenting, by a virtual reality media system on a display screen of a media player device associated with a user, a field of view of an immersive virtual reality world, wherein the field of view includes content of the immersive virtual reality world and dynamically changes in response to user input provided by the user as the user experiences the immersive virtual reality world;

    detecting, by the virtual reality media system, that a gaze of the user is directed for a predetermined amount of time at a gaze target included within the field of view, the gaze target comprising an object integrated into the content of the immersive virtual reality world and the detecting includingtracking a gaze reticle within the field of view that is invisible to the user as the user experiences the immersive virtual reality world through the field of view,determining, based on the tracking, that the gaze reticle is directed at the gaze target,determining, based on the tracking, that the gaze reticle remains persistently directed at the gaze target for the predetermined amount of time,displaying, within the field of view based on the determining that the gaze reticle is directed at the gaze target, a graphical indicator indicating that the gaze of the user is currently directed at the gaze target, the graphical indicator presented at a persistent location in the field of view associated with the gaze reticle, andindicating, within the field of view and by way of the graphical indicator concurrently with the determining that the gaze reticle remains persistently directed at the gaze target for the predetermined amount of time, a running time that has elapsed toward the predetermined amount of time; and

    presenting, by the virtual reality media system in response to the detecting that the gaze of the user is directed for the predetermined amount of time at the gaze target, an interactive user interface associated with the gaze target, the interactive user interface presented within the field of view together with the content of the immersive virtual reality world.

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