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Multi media computing or entertainment system for responding to user presence and activity

  • US 10,048,765 B2
  • Filed: 09/25/2015
  • Issued: 08/14/2018
  • Est. Priority Date: 09/25/2015
  • Status: Active Grant
First Claim
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1. A non-transitory program storage device, readable by a processor and comprising instructions stored thereon to cause one or more processors to:

  • acquire a depth image of a scene in a vicinity of a device, the first depth image having a first plurality of pixels, each pixel having a value indicative of a distance;

    store the depth image in a memory;

    develop a scene geometry based upon the depth image;

    determine that a user is engaging the device;

    identify a human hand in a region of space based on the values indicative of the distances of the first plurality of pixels;

    identify a three-dimensional region about the human hand, wherein the three-dimensional region includes at least some of the first plurality of pixels;

    partition the three-dimensional region about the human hand into a second plurality of sub-regions, each sub-region having a corresponding value and size, wherein the value of a particular sub-region comprises a number of human hand pixels within the particular sub-region, wherein the sizes of the sub-regions are configured so that the number of human hand pixels within each sub-region is approximately equal, and wherein the sizes of the sub-regions are non-uniform;

    generate a feature vector for the human hand based on the values of the second plurality of sub-regions;

    apply the feature vector to a classifier;

    determine that the human hand is making an identified gesture based on output from the classifier; and

    cause an action to be taken by the device, based, at least in part, upon the identified gesture and the scene geometry.

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