Methodology for equalizing systemic latencies in television reception in connection with games of skill played in connection with live television programming
First Claim
1. A method of preventing a first set of participants of a game of skill or chance or other entertainment at a live event from having an advantage over a second set of participants of the game of skill or chance or other entertainment watching the live event by receiving online content comprising:
- a. determining a cellular site that serves a set of cellular phones at a venue site;
b. determining the set of cellular phones that are utilizing the cellular site of the venue site;
c. determining a subset of cellular phones within the set of cellular phones that are located within the venue site; and
d. generating one or more separate groups of competitions based on the subset of cellular phones within the set of cellular phones that are located within the venue site.
5 Assignments
0 Petitions
Accused Products
Abstract
A method of and system for handling latency issues encountered in producing real-time entertainment such as games of skill synchronized with live or taped televised events is described herein. There are multiple situations that are dealt with regarding latencies in receiving a television signal with respect to real-time entertainment based on the unfolding games played along with the telecasts. Systemic delays, arbitrarily imposed delays of a broadcast signal and variances in the precise broadcast times of taped television programs have to be equalized so as to provide fair entertainment.
316 Citations
27 Claims
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1. A method of preventing a first set of participants of a game of skill or chance or other entertainment at a live event from having an advantage over a second set of participants of the game of skill or chance or other entertainment watching the live event by receiving online content comprising:
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a. determining a cellular site that serves a set of cellular phones at a venue site; b. determining the set of cellular phones that are utilizing the cellular site of the venue site; c. determining a subset of cellular phones within the set of cellular phones that are located within the venue site; and d. generating one or more separate groups of competitions based on the subset of cellular phones within the set of cellular phones that are located within the venue site. - View Dependent Claims (2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25)
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26. A method of preventing a first set of participants of a game of skill or chance or other entertainment at a live event from having an advantage over a second set of participants of the game of skill or chance or other entertainment watching the live event in online content comprising:
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a. determining a cellular site that serves a set of cellular phones at a venue site; b. determining the set of cellular phones that are utilizing the cellular site of the venue site; c. determining a subset of cellular phones within the set of cellular phones that are located within the venue site; d. generating one or more groups of competitions based on the subset of cellular phones within the set of cellular phones that are located within the venue site; and e. displaying the game of skill or chance or other entertainment on a mobile device, wherein the game of skill or chance or other entertainment comprises pre-produced data files, wherein the pre-produced data files are synchronized with the live event in the online content.
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27. A method of preventing a first set of participants of a game of skill or chance or other entertainment at a live event from having an advantage over a second set of participants of the game of skill or chance or other entertainment watching the live event in online content comprising:
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a. determining a cellular site that serves a set of cellular phones at a venue site; b. determining the set of cellular phones that are utilizing the cellular site of the venue site; c. determining a subset of cellular phones within the set of cellular phones that are located within the venue site; d. generating one or more groups of competitions based on the subset of cellular phones within the set of cellular phones that are located within the venue site; e. determining if there is additional processing of the live event in the online content increasing a total length of a delay; and f. displaying the game of skill or chance or other entertainment on a mobile device.
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Specification