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Techniques for maintaining atomicity and ordering for pixel shader operations

  • US 10,055,806 B2
  • Filed: 10/27/2015
  • Issued: 08/21/2018
  • Est. Priority Date: 10/27/2015
  • Status: Active Grant
First Claim
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1. A graphics subsystem configured to generate tiles of coverage samples, the subsystem comprising:

  • a first bin buffer that collects arrays of coverage samples associated with a first range of X-Y values; and

    a tile engine that is coupled to the first bin buffer and;

    drains a first array of coverage samples from the first bin buffer,compares the first array of coverage samples to a tile mask to determine that a first tile does not yet include a coverage sample at a first X-Y position, andinserts a first coverage sample included in the first array of coverage samples into the first tile.

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