Gaming device method and apparatus employing modified payouts
First Claim
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1. An electronic gaming machine comprising:
- at least one display device;
at least one processor; and
at least one memory device which stores a plurality of instructions, which when executed by the at least one processor, cause the at least one processor to;
determine whether to switch from;
a first mode requiring a first wager amount and including a first paytable for at least one play of a wagering game, toa second mode requiring a second different wager amount and including a second different paytable for said at least one play of the wagering game, wherein;
the first paytable has;
a first quantity of different winning outcomes,
a first quantity of different awards associated with said winning outcomes,
a first average expected payout for all of said winning outcomes, and
a first quantity of losing outcomes, andthe second paytable has;
a second quantity of winning outcomes,
a second quantity of awards associated with said second quantity of winning outcomes, and
a second quantity of losing outcomes, andresponsive to the determination being to switch from the first mode to the second mode, following a placement of the second, different wager amount and utilizing the second paytable, cause the at least one display device to display the at least one play of the wagering game.
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Abstract
The invention includes a system and method for a gaming device to determine when to offer a player an opportunity to play using a “jackpot only” pay table. The player may choose to accept the gaming device'"'"'s offer to switch from using a conventional pay table to using a pay table that only pays top payout amounts. Play with a jackpot only pay table may only require a small wager amount as compared to play with a conventional pay table. Play with a jackpot only pay table may be automated to generate outcomes quickly to allow a player to relatively inexpensively avoid spending time playing a gaming device perceived to be in a “cold period.”
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Citations
24 Claims
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1. An electronic gaming machine comprising:
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at least one display device; at least one processor; and at least one memory device which stores a plurality of instructions, which when executed by the at least one processor, cause the at least one processor to; determine whether to switch from; a first mode requiring a first wager amount and including a first paytable for at least one play of a wagering game, to a second mode requiring a second different wager amount and including a second different paytable for said at least one play of the wagering game, wherein; the first paytable has;
a first quantity of different winning outcomes,
a first quantity of different awards associated with said winning outcomes,
a first average expected payout for all of said winning outcomes, and
a first quantity of losing outcomes, andthe second paytable has;
a second quantity of winning outcomes,
a second quantity of awards associated with said second quantity of winning outcomes, and
a second quantity of losing outcomes, andresponsive to the determination being to switch from the first mode to the second mode, following a placement of the second, different wager amount and utilizing the second paytable, cause the at least one display device to display the at least one play of the wagering game. - View Dependent Claims (2, 3, 4, 5, 6, 7, 8)
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9. A gaming system server comprising:
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at least one processor; and at least one memory device which stores a plurality of instructions, which when executed by the at least one processor, cause the at least one processor to; determine whether to switch from; a first mode requiring a first wager amount and including a first paytable for at least one play of a wagering game, to a second mode requiring a second different wager amount and including a second different paytable for said at least one play of the wagering game, wherein; the first paytable has;
a first quantity of different winning outcomes,
a first quantity of different awards associated with said winning outcomes,
a first average expected payout for all of said winning outcomes, and
a first quantity of losing outcomes, andthe second paytable has;
a second quantity of winning outcomes,
a second quantity of awards associated with said second quantity of winning outcomes, and
a second quantity of losing outcomes, andresponsive to the determination being to switch from the first mode to the second mode, following receipt of data associated with a placement of the second, different wager amount and utilizing the second paytable, communicate data which results in at least one display device displaying the at least one play of the wagering game. - View Dependent Claims (10, 11, 12, 13, 14, 15, 16)
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17. A method of operating a gaming system, said method comprising:
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determining, by at least one processor, whether to switch from; a first mode requiring a first wager amount and including a first paytable for at least one play of a wagering game, to a second mode requiring a second different wager amount and including a second different paytable for said at least one play of the wagering game, wherein; the first paytable has; a first quantity of different winning outcomes, a first quantity of different awards associated with said winning outcomes, a first average expected payout for all of said winning outcomes, and a first quantity of losing outcomes, and the second paytable has; a second quantity of winning outcomes, a second quantity of awards associated with said second quantity of winning outcomes, and a second quantity of losing outcomes, and responsive to the determination being to switch from the first mode to the second mode, following a placement of the second, different wager amount and utilizing the second paytable, displaying, by at least one display device, the at least one play of the wagering game. - View Dependent Claims (18, 19, 20, 21, 22, 23, 24)
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Specification