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System and method for providing limited-time events to users in an online game

  • US 10,058,783 B2
  • Filed: 11/15/2017
  • Issued: 08/28/2018
  • Est. Priority Date: 02/12/2015
  • Status: Active Grant
First Claim
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1. A system for providing limited-time events to users in an online game, the system comprising:

  • one or more physical computer processors configured by machine readable instructions to;

    effectuate presentation of offers to the users to activate a limited-time event within an online game, the users including a first user, wherein the offers include a first offer to the first user, wherein activation of the limited-time event enables the users to participate in the limited-time event for a duration having a duration length, the durations for individual users beginning in response to offer activations by the individual users such that a first duration having the duration length begins in response to a first offer activation by the first user of the first offer;

    maintain inventories of the users, wherein the inventories include a first inventory of the first user;

    execute an instance of the online game to facilitate user participation in the online game by executing actions in the instance of the online game in response to user commands received from client computing platforms associated with the users, wherein execution of actions in the instance of the online game depletes a first virtual resource in the inventories of the users requesting the actions such that participation in the limited-time event in response to one or more user commands received from a first client computing platform associated with the first user depletes the first virtual resource in the first inventory;

    recharge the first virtual resource in the inventories of the users at a recharge rate, wherein the recharge rate is a function of time;

    assess performance of the users during participation in the limited-time event;

    distribute awards to the users based on the assessed performance; and

    effectuate exchanges by the users, wherein the users exchange virtual items for an additional amount of the first virtual resource,wherein at least (i) the recharge rate of the first virtual resource, (ii) the depletion of the first virtual resource due to participation in the limited-time event, and (iii) the duration length of the first duration limit an amount of participation by the first user during the first duration without exchanging one or more virtual items for the additional amount of the first virtual resource because absent such exchange the first user would not have enough of the first virtual resource to achieve a maximum amount of participation during the limited-time event.

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