System and method for providing limited-time events to users in an online game
First Claim
1. A system for providing limited-time events to users in an online game, the system comprising:
- one or more physical computer processors configured by machine readable instructions to;
effectuate presentation of offers to the users to activate a limited-time event within an online game, the users including a first user, wherein the offers include a first offer to the first user, wherein activation of the limited-time event enables the users to participate in the limited-time event for a duration having a duration length, the durations for individual users beginning in response to offer activations by the individual users such that a first duration having the duration length begins in response to a first offer activation by the first user of the first offer;
maintain inventories of the users, wherein the inventories include a first inventory of the first user;
execute an instance of the online game to facilitate user participation in the online game by executing actions in the instance of the online game in response to user commands received from client computing platforms associated with the users, wherein execution of actions in the instance of the online game depletes a first virtual resource in the inventories of the users requesting the actions such that participation in the limited-time event in response to one or more user commands received from a first client computing platform associated with the first user depletes the first virtual resource in the first inventory;
recharge the first virtual resource in the inventories of the users at a recharge rate, wherein the recharge rate is a function of time;
assess performance of the users during participation in the limited-time event;
distribute awards to the users based on the assessed performance; and
effectuate exchanges by the users, wherein the users exchange virtual items for an additional amount of the first virtual resource,wherein at least (i) the recharge rate of the first virtual resource, (ii) the depletion of the first virtual resource due to participation in the limited-time event, and (iii) the duration length of the first duration limit an amount of participation by the first user during the first duration without exchanging one or more virtual items for the additional amount of the first virtual resource because absent such exchange the first user would not have enough of the first virtual resource to achieve a maximum amount of participation during the limited-time event.
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Abstract
A system and method configured to provide limited-time events to users in an online game. The system and method may include executing an instance of an online game and effectuating presentation of offers to users to activate a limited-time event within the online game. Activation of the limited-time event may enable users to perform event runs through the limited-time event for a duration. The execution of event runs through the limited-time event in response to user commands received from a client computing platform associated with the user may deplete the virtual resource in an inventory of the user. The system and method may maintain inventories of the users and recharge the virtual resource as a function of time. The performance of users may be assessed and awards may be distributed to the users based on the assessment of their performance during the event runs. The system and method may include effectuating exchanges by the users of virtual items for the first virtual resource.
375 Citations
20 Claims
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1. A system for providing limited-time events to users in an online game, the system comprising:
one or more physical computer processors configured by machine readable instructions to; effectuate presentation of offers to the users to activate a limited-time event within an online game, the users including a first user, wherein the offers include a first offer to the first user, wherein activation of the limited-time event enables the users to participate in the limited-time event for a duration having a duration length, the durations for individual users beginning in response to offer activations by the individual users such that a first duration having the duration length begins in response to a first offer activation by the first user of the first offer; maintain inventories of the users, wherein the inventories include a first inventory of the first user; execute an instance of the online game to facilitate user participation in the online game by executing actions in the instance of the online game in response to user commands received from client computing platforms associated with the users, wherein execution of actions in the instance of the online game depletes a first virtual resource in the inventories of the users requesting the actions such that participation in the limited-time event in response to one or more user commands received from a first client computing platform associated with the first user depletes the first virtual resource in the first inventory; recharge the first virtual resource in the inventories of the users at a recharge rate, wherein the recharge rate is a function of time; assess performance of the users during participation in the limited-time event; distribute awards to the users based on the assessed performance; and effectuate exchanges by the users, wherein the users exchange virtual items for an additional amount of the first virtual resource, wherein at least (i) the recharge rate of the first virtual resource, (ii) the depletion of the first virtual resource due to participation in the limited-time event, and (iii) the duration length of the first duration limit an amount of participation by the first user during the first duration without exchanging one or more virtual items for the additional amount of the first virtual resource because absent such exchange the first user would not have enough of the first virtual resource to achieve a maximum amount of participation during the limited-time event. - View Dependent Claims (2, 3, 4, 5, 6, 7, 8, 9, 10)
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11. A method for providing limited-time events to users in an online game, the method performed using one or more physical computer processors, the method comprising:
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effectuating presentation of offers to the users to activate a limited-time event within an online game, the users including a first user, wherein the offers include a first offer to the first user, wherein activation of the limited-time event enables the users to participate in the limited-time event for a duration having a duration length, the durations for individual users beginning in response to offer activations by the individual users such that a first duration having the duration length begins in response to a first offer activation by the first user of the first offer; maintaining inventories of the users, wherein the inventories include a first inventory of the first user; executing an instance of the online game to facilitate user participation in the online game by executing actions in the instance of the online game in response to user commands received from client computing platforms associated with the users, wherein execution of actions in the instance of the online game depletes a first virtual resource in the inventories of the users requesting the actions such that participation in the limited-time event in response to one or more user commands received from a first client computing platform associated with the first user depletes the first virtual resource in the first inventory; recharging the first virtual resource in the inventories of the users at a recharge rate, wherein the recharge rate is a function of time; assessing performance of the users during participation in the limited-time event; distributing awards to the users based on the assessed performance; and effectuating exchanges by the users, wherein the users exchange virtual items for an additional amount of the first virtual resource, wherein at least (i) the recharge rate of the first virtual resource, (ii) the depletion of the first virtual resource due to participation in the limited-time event, and (iii) the duration length of the first duration limit an amount of participation by the first user during the first duration without exchanging one or more virtual items for the additional amount of the first virtual resource because absent such exchange the first user would not have enough of the first virtual resource to achieve a maximum amount of participation during the limited-time event. - View Dependent Claims (12, 13, 14, 15, 16, 17, 18, 19, 20)
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Specification