Tri-surface image projection system and method
First Claim
1. A method comprising:
- digitally acquiring digital media content selected from the group consisting of visual digital media content, audio digital media content, and digital data, and wherein the method comprises retrofitting the real venue, the real venue comprising an existing cinematic structure comprising a rear wall, a front wall, a floor, and left and right side walls;
creating a simulated venue using a computer model simulation of a real venue in which the digital content is to be played, and frontally projecting visual portions of the digital media content from a virtual center of the simulated venue onto a virtual frontal screen, a virtual left side screen, and a virtual right side screen, thereby electronically baking forced perspective images onto the virtual side screens;
digitally capturing, using virtual frontal, virtual left side and virtual right side cameras, the electronically baked forced perspective images of the frontally projected visual digital media content from a point of view that a real frontal digital cinema projector and each of two real oppositely positioned side digital cinema projectors would have in the real venue;
projecting the digitally captured, electronically baked forced perspective images of the frontally projected visual digital media content through the real frontal digital cinema projector and the two real oppositely positioned side digital cinema projectors in the real venue, thus completing an illusion of a cinematic window of the visual digital media content in the real venue; and
synchronizing the projecting using at least one digital server.
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Accused Products
Abstract
Digitally acquiring digital media content using a computer model simulation of a real venue in which the digital content is to be shown. Frontally projecting content from a virtual center of the simulated venue, the real venue having a frontal screen and two side screens. Digitally capturing the frontally projected digital media content from a view that a real frontal projector and two real side projectors would have in real life in order to “bake in” a warped transformation of the frontally projected digital media content. Projecting the warped, transformed frontally projected content through a frontal digital projector and two side digital projectors in the real venue, thus completing an illusion of a “cinematic window” of the digital media content in the real venue. Controlling the digital projectors using a digital server to feed the three digitally captured, warped media streams synchronously to the front, left and right digital projectors.
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Citations
17 Claims
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1. A method comprising:
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digitally acquiring digital media content selected from the group consisting of visual digital media content, audio digital media content, and digital data, and wherein the method comprises retrofitting the real venue, the real venue comprising an existing cinematic structure comprising a rear wall, a front wall, a floor, and left and right side walls; creating a simulated venue using a computer model simulation of a real venue in which the digital content is to be played, and frontally projecting visual portions of the digital media content from a virtual center of the simulated venue onto a virtual frontal screen, a virtual left side screen, and a virtual right side screen, thereby electronically baking forced perspective images onto the virtual side screens; digitally capturing, using virtual frontal, virtual left side and virtual right side cameras, the electronically baked forced perspective images of the frontally projected visual digital media content from a point of view that a real frontal digital cinema projector and each of two real oppositely positioned side digital cinema projectors would have in the real venue; projecting the digitally captured, electronically baked forced perspective images of the frontally projected visual digital media content through the real frontal digital cinema projector and the two real oppositely positioned side digital cinema projectors in the real venue, thus completing an illusion of a cinematic window of the visual digital media content in the real venue; and synchronizing the projecting using at least one digital server. - View Dependent Claims (2)
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3. A system comprising:
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one or more digital cameras or a digital computer using a gaming engine for digitally originating digital media content selected from the group consisting of visual digital media content, audio digital media content, and digital data; the digital computer or a separate computer using a computer model simulation of a real venue in which the digital content is to be showed, the real venue having a real frontal screen, a real left side screen, and a real right side screen, the computer model simulation configured to virtually frontally project, using virtual projectors, a visual portion of the digital media content from a virtual center of the simulated venue onto a virtual frontal screen, a virtual left side screen, and a virtual right side screen, and electronically bake forced perspective images onto the virtual side screens; the digital computer or a separate computer programmed to digitally capture, using virtual frontal, virtual left side and virtual right side cameras, the electronically baked forced perspective images of the frontally projected visual digital media content from points of view of a real digital projector projecting onto the frontal screen and two oppositely positioned real side projectors projecting onto the real left and right side screens would have in the real venue; a real frontal digital cinema projector, a real right side digital cinema projectors, and a real left side digital cinema projector in the real venue, the real digital cinema projectors projecting the digitally captured, electronically baked forced perspective images onto the real frontal screen, the real left side screen, and the real right side screen adjacent the real frontal screen in the real venue that completes an illusion of a cinematic window of the visual digital media content in the real venue; and at least one digital server configured to synchronize the frontal, left side and right side digital cinema projectors. - View Dependent Claims (4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15)
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16. A non-transitory computer-readable medium encoded with processing instructions for implementing a method comprising:
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creating a simulated venue using a computer model simulation of a real venue in which at least visual digital media content is to be shown, and frontally projecting the visual digital media content from a virtual center of the simulated venue onto a virtual frontal screen, a virtual left side screen, and a virtual right side screen, thereby electronically baking forced perspective images onto the virtual side screens; digitally capturing, using virtual frontal, virtual left side and virtual right side cameras, the electronically baked forced perspective images of the frontally projected visual digital media content from a point of view that a real frontal digital cinema projector and each of two real oppositely positioned side digital cinema projectors would have in the real venue; projecting the digitally captured, electronically baked forced perspective images of the frontally projected visual digital media content through the real frontal digital cinema projector and the two real oppositely positioned side digital cinema projectors in the real venue, thus completing an illusion of a cinematic window of the visual digital media content in the real venue; and synchronizing the projecting using at least one digital server; wherein the digitally captured, electronically baked forced perspective images and the digital media content projected by the two real oppositely positioned side digital cinema projectors comprises a collection of digital files in a file structure that is organized into one or more multi-gigabyte size Material eXchange Format (MXF) files, which are separately used to store audio and video streams, and auxiliary index files in XML format. - View Dependent Claims (17)
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Specification