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Tri-surface image projection system and method

  • US 10,063,822 B2
  • Filed: 08/31/2017
  • Issued: 08/28/2018
  • Est. Priority Date: 09/17/2014
  • Status: Expired due to Fees
First Claim
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1. A method comprising:

  • digitally acquiring digital media content selected from the group consisting of visual digital media content, audio digital media content, and digital data, and wherein the method comprises retrofitting the real venue, the real venue comprising an existing cinematic structure comprising a rear wall, a front wall, a floor, and left and right side walls;

    creating a simulated venue using a computer model simulation of a real venue in which the digital content is to be played, and frontally projecting visual portions of the digital media content from a virtual center of the simulated venue onto a virtual frontal screen, a virtual left side screen, and a virtual right side screen, thereby electronically baking forced perspective images onto the virtual side screens;

    digitally capturing, using virtual frontal, virtual left side and virtual right side cameras, the electronically baked forced perspective images of the frontally projected visual digital media content from a point of view that a real frontal digital cinema projector and each of two real oppositely positioned side digital cinema projectors would have in the real venue;

    projecting the digitally captured, electronically baked forced perspective images of the frontally projected visual digital media content through the real frontal digital cinema projector and the two real oppositely positioned side digital cinema projectors in the real venue, thus completing an illusion of a cinematic window of the visual digital media content in the real venue; and

    synchronizing the projecting using at least one digital server.

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