Video game using dual motion sensing controllers
First Claim
1. A non-transitory computer-readable storage medium having stored thereon a game program for executing game control using an output from a first sensor provided in a first housing, held by a first hand of a user, and capable of detecting a swing motion of the first housing in at least two axial directions and an output from a second sensor provided in a second housing, held by a second hand of the same user, separate from the first housing and capable of detecting a swing motion of the second housing in at least two axial directions, the game program causing a computer of a game apparatus to perform:
- first swing motion detection for detecting a first swing motion in which the first housing was swung based on an output from the first sensor;
second swing motion detection for detecting a second swing motion in which the second housing was swung based on an output from the second sensor; and
game control for executing game control based on the detection of the first swing motion and the detection of the second swing motion, whereinthe game control executes the game control based on a difference between the timing of the detection of the first swing motion and the timing of the detection of the second swing motion.
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Accused Products
Abstract
A motion of a first unit is detected based on an output from a first acceleration sensor provided in a first unit of a controller, and a motion of a second unit is detected based on an output from a second acceleration sensor provided in a second unit separate from the first unit. A game control is performed using the detected motions. Thus, with a game apparatus using a plurality of acceleration sensors or a plurality of sensors capable of detecting a motion a dynamic play is made possible with a high degree of freedom of motion and an intuitive motion input is realized.
23 Citations
8 Claims
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1. A non-transitory computer-readable storage medium having stored thereon a game program for executing game control using an output from a first sensor provided in a first housing, held by a first hand of a user, and capable of detecting a swing motion of the first housing in at least two axial directions and an output from a second sensor provided in a second housing, held by a second hand of the same user, separate from the first housing and capable of detecting a swing motion of the second housing in at least two axial directions, the game program causing a computer of a game apparatus to perform:
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first swing motion detection for detecting a first swing motion in which the first housing was swung based on an output from the first sensor; second swing motion detection for detecting a second swing motion in which the second housing was swung based on an output from the second sensor; and game control for executing game control based on the detection of the first swing motion and the detection of the second swing motion, wherein the game control executes the game control based on a difference between the timing of the detection of the first swing motion and the timing of the detection of the second swing motion.
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2. A non-transitory computer-readable storage medium having stored thereon a game program for executing game control using an output from a first sensor provided in a first housing, held by a first hand of a user, and capable of detecting a swing motion of the first housing in at least two axial directions and an output from a second sensor provided in a second housing, held by a second hand of the same user, separate from the first housing and capable of detecting a swing motion of the second housing in at least two axial directions, the game program causing a computer of a game apparatus to perform:
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first swing motion detection for detecting a first swing motion in which the first housing was swung based on an output from the first sensor; second swing motion detection for detecting a second swing motion in which the second housing was swung based on an output from the second sensor; and game control for executing game control based on the detection of the first swing motion and the detection of the second swing motion, wherein the game program further causing the computer of the game apparatus to perform; timing relationship determination of the relationship between the timing of the detection of the first swing motion and the timing of the detection of the second swing motion, wherein the game control executes the game control when the timing relationship determination determines that the relationship fulfills a predetermined relationship.
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3. A non-transitory computer-readable storage medium having stored thereon a game program for executing game control using an output from a first sensor provided in a first housing, held by a first hand of a user, and capable of detecting a swing motion of the first housing in at least two axial directions and an output from a second sensor provided in a second housing, held by a second hand of the same user, separate from the first housing and capable of detecting a swing motion of the second housing in at least two axial directions, the game program causing a computer of a game apparatus to perform:
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first swing motion detection for detecting a first swing motion in which the first housing was swung based on an output from the first sensor; second swing motion detection for detecting a second swing motion in which the second housing was swung based on an output from the second sensor; and game control for executing game control based on the detection of the first swing motion and the detection of the second swing motion, wherein the game control executes a first game control based on the detection of the first swing motion when the first housing is moved, the game control executes a second game control different from the first game control based on the detection of the second swing motion when the second housing is moved, and the game control executes a third game control different from the first and second game control without executing the first and second game control based on the detection of the first swing motion and the second swing motion when both the first housing and the second housing are moved.
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4. A non-transitory computer-readable storage medium having stored thereon a game program for executing game control using an output from a first sensor provided in a first housing, held by a first hand of a user, and capable of detecting a swing motion of the first housing in at least two axial directions and an output from a second sensor, held by a second hand of a user, provided in a second housing separate from the first housing and capable of detecting a swing motion of the second housing in at least two axial directions, the game program causing a computer of a game apparatus to perform:
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first swing motion direction detection for detecting a first swing motion direction representing a direction in which the first housing was swung based on an output from the first sensor; second swing motion direction detection for detecting a second swing motion direction representing a direction in which the second housing was swung based on an output from the second sensor; and game control for executing game control using the first swing motion direction and the second swing motion direction, wherein the game control executes the game control when the first swing motion direction is a first predetermined direction and the second swing motion direction is a second predetermined direction.
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5. A non-transitory computer-readable storage medium having stored thereon a game program for executing game control using an output from a first sensor provided in a first housing, held by a first hand of a user, and capable of detecting a swing motion of the first housing in at least two axial directions and an output from a second sensor, held by a second hand of a user, provided in a second housing separate from the first housing and capable of detecting a swing motion of the second housing in at least two axial directions, the game program causing a computer of a game apparatus to perform:
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first swing motion direction detection for detecting a first swing motion direction representing a direction in which the first housing was swung based on an output from the first sensor; second swing motion direction detection for detecting a second swing motion direction representing a direction in which the second housing was swung based on an output from the second sensor; and game control for executing game control using the first swing motion direction and the second swing motion direction, wherein the game control executes the game control when the first swing motion direction falls within a first predetermined direction range and the second swing motion direction falls within a second predetermined direction range.
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6. A non-transitory computer-readable storage medium having stored thereon a game program for executing game control using an output from a first sensor provided in a first housing, held by a first hand of a user, and capable of detecting a swing motion of the first housing in at least two axial directions and an output from a second sensor, held by a second hand of a user, provided in a second housing separate from the first housing and capable of detecting a swing motion of the second housing in at least two axial directions, the game program causing a computer of a game apparatus to perform:
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first swing motion direction detection for detecting a first swing motion direction representing a direction in which the first housing was swung based on an output from the first sensor; second swing motion direction detection for detecting a second swing motion direction representing a direction in which the second housing was swung based on an output from the second sensor; and game control for executing game control using the first swing motion direction and the second swing motion direction, wherein the game control executes the game control based on a difference between the timing of the detection of the first swing motion direction and the timing of the detection of the second swing motion direction.
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7. A non-transitory computer-readable storage medium having stored thereon a game program for executing game control using an output from a first sensor provided in a first housing, held by a first hand of a user, and capable of detecting a swing motion of the first housing in at least two axial directions and an output from a second sensor, held by a second hand of a user, provided in a second housing separate from the first housing and capable of detecting a swing motion of the second housing in at least two axial directions, the game program causing a computer of a game apparatus to perform:
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first swing motion direction detection for detecting a first swing motion direction representing a direction in which the first housing was swung based on an output from the first sensor; second swing motion direction detection for detecting a second swing motion direction representing a direction in which the second housing was swung based on an output from the second sensor; and game control for executing game control using the first swing motion direction and the second swing motion direction, wherein the game program further causing the computer of the game apparatus to perform; timing relationship determination of the relationship between the timing of the detection of the first swing motion direction and the timing of the detection of the second swing motion direction, wherein the game control executes the game control when the timing relationship determination determines that the relationship fulfills a predetermined relationship.
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8. A non-transitory computer-readable storage medium having stored thereon a game program for executing game control using an output from a first sensor provided in a first housing, held by a first hand of a user, and capable of detecting a swing motion of the first housing in at least two axial directions and an output from a second sensor, held by a second hand of a user, provided in a second housing separate from the first housing and capable of detecting a swing motion of the second housing in at least two axial directions, the game program causing a computer of a game apparatus to perform:
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first swing motion direction detection for detecting a first swing motion direction representing a direction in which the first housing was swung based on an output from the first sensor; second swing motion direction detection for detecting a second swing motion direction representing a direction in which the second housing was swung based on an output from the second sensor; and game control for executing game control using the first swing motion direction and the second swing motion direction, wherein the game program further causing the computer of the game apparatus to perform; synthesized swing direction determination for determining a synthesized swing direction by synthesizing the detected first swing motion direction and the detected second swing motion direction; and game control for executing game control using the determined synthesized swing direction.
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Specification