Apparatus and method for managing peripheral device communications
First Claim
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1. A computer device comprising:
- a processing system including a processor; and
a memory that stores executable instructions that, when executed by the processing system, facilitate performance of operations, comprising;
receiving first operational inputs from a first peripheral device for a first set of actions for a video game actor;
receiving second operational inputs from a second peripheral device for a second set of actions for the video game actor;
determining a common set of actions among the first set of actions and the second set of actions, wherein a first subset of the first set of actions and a second subset of the second set of actions corresponds to the common set of actions;
identifying a priority setting for the common set of actions;
selecting one of the first subset of the first set of actions and the second subset of the second set of actions according to the priority setting resulting in a selected set of actions and a conflicting set of actions;
exerting control over the video game actor responsive to the selected set of actions;
ignoring the conflicting set of actions;
adjusting a graphical representation of the video game actor according to the selected set of actions resulting an adjusted graphical representation of the video game actor; and
presenting the adjusted graphical representation of the video game actor on a display.
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Abstract
A system that incorporates teachings of the present disclosure may include, for example, a first peripheral device having a controller to store operational settings tailored for a gaming application, interact with the gaming application using the operational settings and user inputs, and share the operational settings with a second peripheral device for use with the gaming application. Additional embodiments are disclosed.
24 Citations
20 Claims
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1. A computer device comprising:
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a processing system including a processor; and a memory that stores executable instructions that, when executed by the processing system, facilitate performance of operations, comprising; receiving first operational inputs from a first peripheral device for a first set of actions for a video game actor; receiving second operational inputs from a second peripheral device for a second set of actions for the video game actor; determining a common set of actions among the first set of actions and the second set of actions, wherein a first subset of the first set of actions and a second subset of the second set of actions corresponds to the common set of actions; identifying a priority setting for the common set of actions; selecting one of the first subset of the first set of actions and the second subset of the second set of actions according to the priority setting resulting in a selected set of actions and a conflicting set of actions; exerting control over the video game actor responsive to the selected set of actions; ignoring the conflicting set of actions; adjusting a graphical representation of the video game actor according to the selected set of actions resulting an adjusted graphical representation of the video game actor; and presenting the adjusted graphical representation of the video game actor on a display. - View Dependent Claims (2, 3, 4, 5, 6, 7, 8)
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9. A non-transitory machine-readable storage medium, comprising executable instructions that, when executed by a processing system including a processor, facilitate performance of operations, comprising:
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obtaining first operational inputs from a first peripheral device for a first set of actions for a video game actor; obtaining second operational inputs from a second peripheral device for a second set of actions for the video game actor; determining a common set of actions among the first set of actions and the second set of actions, wherein a first subset of the first set of actions and a second subset of the second set of actions corresponds to the common set of actions; resolving a conflict between the first subset of the first set of actions and the second subset of the second set of actions according to a priority setting, resulting in a controlling set of actions and a conflicting set of actions; controlling the video game actor according to the controlling set of actions; and ignoring the conflicting set of actions. - View Dependent Claims (10, 11, 12, 13, 14, 15, 16)
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17. A method, comprising:
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receiving, by a processing system including a processor, first operational inputs from a first peripheral device for a first set of actions for a video game actor; receiving, by the processing system, second operational inputs from a second peripheral device for a second set of actions for the video game actor; identifying, by the processing system, a common set of actions among the first set of actions and the second set of actions, wherein a first subset of the first set of actions and a second subset of the second set of actions corresponds to a same group of actions, and wherein the common set of actions is the same group of actions; selecting, by the processing system, one of the first subset of the first set of actions and the second subset of the second set of actions according to a priority setting responsive to receiving user-generated input indicating the priority setting for the common set of actions resulting in a selected set of actions and a conflicting set of action; controlling the video game actor according to the selected set of actions; and ignoring the conflicting set of actions. - View Dependent Claims (18, 19, 20)
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Specification