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Mapping user interactions with a controller to a hand position

  • US 10,065,111 B1
  • Filed: 12/16/2015
  • Issued: 09/04/2018
  • Est. Priority Date: 12/16/2014
  • Status: Active Grant
First Claim
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1. A game controller comprising:

  • a housing adapted to a body part of a user;

    an array of sensors positioned in the housing configured to generate a set of outputs from the sensors based on a proximity of a body part of a user to each of the sensors; and

    a controller interface coupled to the array of sensors to receive the generated output therefrom, the controller interface configured to transmit data to a kinematic model that maps the sensor outputs from sensors to one or more hand positions of a plurality of hand positions, each of the plurality of hand positions describing a particular arrangement of the individual components of a user'"'"'s hand, the one or more hand positions useable as a user input to control a software application, wherein the kinematic model is trained by generating coefficients of one or more kinematic equations based on the sensor outputs.

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