Spectator feedback and adaptation
First Claim
1. A system comprising:
- one or more processorsone or more memories to store a set of instructions, which if executed by the one or more processors, causes the one or more processors to perform operations comprising;
transmitting data associated with a video game instance having one or more players to a plurality of spectators of the video game instance;
receiving, from a first spectator of the plurality of spectators, feedback information relating to one or more events within the video game instance, wherein the first spectator is provided with one or more options to perform at least one of selecting or de-selecting one or more feedback types that are available to be provided by one or more other spectators of the plurality of spectators; and
using the feedback information from the first spectator to at least partially modify the one or more events within the video game instance.
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Accused Products
Abstract
A first content item instance may be played by one or more participants and may be presented by one or more first compute nodes to the one or more participants. Information associated with the first content item instance may be collected. The information may include, for example, game state, user inputs, and other information associated with the first content item instance. The information may be provided as input to a second content item instance executing at one or more second compute nodes. Audio and/or video information output by the second content item instance may then be collected, and data including the collected information may be transmitted to one or more third compute nodes for presentation to spectators. Spectator feedback may be received and provided back to the first content item instance, which may be presented based, at least in part, on the spectator feedback.
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Citations
17 Claims
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1. A system comprising:
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one or more processors one or more memories to store a set of instructions, which if executed by the one or more processors, causes the one or more processors to perform operations comprising; transmitting data associated with a video game instance having one or more players to a plurality of spectators of the video game instance; receiving, from a first spectator of the plurality of spectators, feedback information relating to one or more events within the video game instance, wherein the first spectator is provided with one or more options to perform at least one of selecting or de-selecting one or more feedback types that are available to be provided by one or more other spectators of the plurality of spectators; and using the feedback information from the first spectator to at least partially modify the one or more events within the video game instance. - View Dependent Claims (2, 3, 4, 5, 6, 7)
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8. A method comprising:
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transmitting data associated with a video game instance having one or more players to a plurality of spectators of the video game instance; receiving, from a first spectator of the plurality of spectators, feedback information relating to one or more events within the video game instance, wherein the first spectator is provided with one or more options to perform at least one of selecting or de-selecting one or more feedback types that are available to be provided by one or more other spectators of the plurality of spectators; and using the feedback information from the first spectator to at least partially modify the one or more events within the video game instance. - View Dependent Claims (9, 10, 11, 12, 13, 14)
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15. A non-transitory computer-readable medium having stored thereon a set of instructions, which if performed by one or more processors, causes the one or more processors to perform operations comprising:
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transmitting data associated with a video game instance having one or more players to a plurality of spectators of the video game instance; receiving, from a first spectator of the plurality of spectators, feedback information relating to one or more events within the video game instance, wherein the first spectator is provided with one or more options to perform at least one of selecting or de-selecting one or more feedback types that are available to be provided by one or more other spectators of the plurality of spectators; and using the feedback information from the first spectator to at least partially modify the one or more events within the video game instance. - View Dependent Claims (16, 17)
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Specification