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Varying effective resolution by screen location by changing active color sample count within multiple render targets

  • US 10,068,311 B2
  • Filed: 04/05/2014
  • Issued: 09/04/2018
  • Est. Priority Date: 04/05/2014
  • Status: Active Grant
First Claim
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1. A method for graphics processing with a graphics processing system having a graphics processing unit coupled to a display device, comprising:

  • receiving metadata specifying an active sample configuration for a particular region of a screen of the display device among a plurality of regions of the screen;

    receiving pixel data for one or more pixels of an image in the particular region, wherein the pixel data specifies the same number of color samples for each pixel; and

    for each pixel in the particular region that is covered by a primitive, invoking a pixel shader only for color samples for the pixel specified to be active samples by the active sample configuration, wherein invoking the pixel shader includes unrolling pixel shader invocations by default, wherein pixel shading computations of the pixel shader super-sample each pixel by virtue of being invoked for each active color sample of each pixel in the particular region that is covered by the primitive, wherein the metadata specifies different active sample configurations for regions of the screen that have different resolutions.

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