Controlling wagering game system audio
First Claim
1. A computer-implemented method for electronically coordinating sound effects presented via audio output devices of a wagering game machine, the method comprising:
- presenting, by a sound configuration interface operating via a configuration server, classification options for the sound effects;
receiving, through the sound configuration interface, user input assigning classifications to the sound effects;
determining, by a sound controller based on the classifications assigned to the sound effects, a classification of a first sound effect provided by a first wagering game application for presentation via one or more audio output devices of the wagering game machine, wherein a second wagering game application provides a second sound effect for concurrent presentation via the one or more output devices, and wherein the first wagering game application is independent from the second wagering game application;
determining, by the sound controller, a prioritized relationship between the first sound effect and the second sound effect based on the classification of the first sound effect; and
controlling, by the sound controller, presentation of the first sound effect and the second sound effect via the one or more audio output devices according to the prioritized relationship.
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Accused Products
Abstract
A wagering game system and its operations are described herein. In some embodiments, the operations can include determining a classification of a first sound provided by a first wagering game application for presentation via one or more output devices of a wagering game machine. Further, a second wagering game application provides a second sound for concurrent presentation via the one or more output devices. The first wagering game application is independent from the second wagering game application. In some embodiments, the operations further include determining a prioritized relationship between the first sound and the second sound based on the classification, and controlling presentation of the first sound and the second sound via the one or more output devices according to the prioritized relationship.
261 Citations
31 Claims
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1. A computer-implemented method for electronically coordinating sound effects presented via audio output devices of a wagering game machine, the method comprising:
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presenting, by a sound configuration interface operating via a configuration server, classification options for the sound effects; receiving, through the sound configuration interface, user input assigning classifications to the sound effects; determining, by a sound controller based on the classifications assigned to the sound effects, a classification of a first sound effect provided by a first wagering game application for presentation via one or more audio output devices of the wagering game machine, wherein a second wagering game application provides a second sound effect for concurrent presentation via the one or more output devices, and wherein the first wagering game application is independent from the second wagering game application; determining, by the sound controller, a prioritized relationship between the first sound effect and the second sound effect based on the classification of the first sound effect; and controlling, by the sound controller, presentation of the first sound effect and the second sound effect via the one or more audio output devices according to the prioritized relationship. - View Dependent Claims (2, 3, 4, 5, 6, 7, 8, 9, 10)
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11. One or more non-transitory machine-readable storage media having instructions stored thereon, which when executed by a set of one or more processors causes the set of one or more processors to perform operations for electronically coordinating sound effects presented via audio output devices of a wagering game machine, the instructions comprising:
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instructions to present, by configuration interface operating via a configuration server, classification options for the sound effects; instructions to receive, though the configuration interface, user input assigning classifications to the sound effects; instructions to determine a first classification for a first sound effect associated with a first wagering game application; instructions to determine, by a sound controller based on the classifications assigned to the sound effects, a second classification for a second sound effect associated with a second wagering game application, wherein the first wagering game application is independent from the second wagering game application, and wherein the first wagering game application provides the first sound effect for concurrent presentation with the second sound effect via one or more speakers; instructions to determine, by the sound controller, a prioritized relationship between the first sound effect and the second sound effect based on the first classification and the second classification; and instructions to control, by the sound controller, a presentation priority for first sound effect and the second sound effect via the one or more speakers based on the prioritized relationship between the first sound effect and the second sound effect. - View Dependent Claims (12, 13, 14, 15, 16, 17, 18, 19, 20)
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21. A system comprising:
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one or more processors; and one or more memory storage devices configured to store instructions, which when executed by at least one of the one or more processors, cause the system to perform operations to electronically coordinate sound effects presented via audio output devices of a wagering game machine, the instructions including instructions to present, by configuration interface operating via a configuration server, classification options for the sound effects; receive, though the configuration interface, user input assigning classifications to the sound effects; determine, by a sound controller based on the classifications assigned to the sound effects, a classification of first sound data provided by a first wagering game application for presentation of a first sound via one or more sound producing sound producing output devices, wherein a second wagering game application provides second sound data for concurrent presentation of a second sound via the one or more sound producing output devices, and wherein the first wagering game application is independent from the second wagering game application, determine, by the sound controller, a prioritized relationship between the first sound data and the second sound data based on the classification, and control, by the sound controller, presentation of the first sound and the second sound via the one or more sound producing output devices according to the prioritized relationship. - View Dependent Claims (22, 23, 24, 25, 26, 27, 28, 29, 30, 31)
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Specification