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Network and video/audio system and method for gaming and virtual reality

  • US 10,075,563 B2
  • Filed: 02/05/2016
  • Issued: 09/11/2018
  • Est. Priority Date: 02/05/2016
  • Status: Active Grant
First Claim
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1. A system, comprising:

  • a plurality of computers, wherein each computer acts as one of a client peer and a client helper peer;

    a network that connects the plurality of computers so that the plurality of computers communicate with each other over the network;

    each computer having at least a renderer component, a resequencer packet data component that resequences frame of data received by the computer and at least one encoder/decoder component that perform an action;

    wherein each of the client helper peers decode a frame of data for a process being executed by the client peer and provide the decoded frame data to the client peer; and

    wherein the client peer receives the decoded frame data from each client helper peer, resequences the decoded frame data from each client helper peer using the resequencer packet data component and executes a process using the resequenced decoded frame data.

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