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Video game incorporating safe live-action combat

  • US 10,080,959 B2
  • Filed: 11/08/2016
  • Issued: 09/25/2018
  • Est. Priority Date: 04/10/2014
  • Status: Active Grant
First Claim
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1. A system comprising:

  • a physical target; and

    software configured to be executed by a video game computing system to;

    display a display-centric portion of a multiplayer video game on a display for a first user, wherein the display is different from the physical target;

    receive user instructions from the first user for directing activity in the display-centric portion of the video game;

    direct activity in the display-centric portion of the video game on the display according to the user instructions from the first user;

    prompt the first user to strike the physical target;

    receive information from the target regarding a strike at the physical target by the first user;

    receive information regarding a strike by a second user at the physical target or at a second target that is different from the physical target, the second user involved in the multiplayer video game;

    compare the strike of the first user to the strike of the second user; and

    provide a gameplay advantage in the display-centric portion of the video game to the first user or the second user over the other of the first user and the second user according to the comparison.

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