Video game incorporating safe live-action combat
First Claim
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1. A system comprising:
- a physical target; and
software configured to be executed by a video game computing system to;
display a display-centric portion of a multiplayer video game on a display for a first user, wherein the display is different from the physical target;
receive user instructions from the first user for directing activity in the display-centric portion of the video game;
direct activity in the display-centric portion of the video game on the display according to the user instructions from the first user;
prompt the first user to strike the physical target;
receive information from the target regarding a strike at the physical target by the first user;
receive information regarding a strike by a second user at the physical target or at a second target that is different from the physical target, the second user involved in the multiplayer video game;
compare the strike of the first user to the strike of the second user; and
provide a gameplay advantage in the display-centric portion of the video game to the first user or the second user over the other of the first user and the second user according to the comparison.
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Abstract
Video games can be improved upon by combining traditional gameplay mechanics (e.g., a player'"'"'s use of a controller) and live-action combat elements that may be measured and scored. For example, a player may fire projectiles at a target when prompted by a game, may have to dodge projectiles fired at the player as part of the game, may have to traverse the room to touch or move an object, and/or may have to strike a dummy or other object as instructed by the game. Such live-action combat aspects may be incorporated into a video game having otherwise traditional gameplay mechanics.
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Citations
20 Claims
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1. A system comprising:
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a physical target; and software configured to be executed by a video game computing system to; display a display-centric portion of a multiplayer video game on a display for a first user, wherein the display is different from the physical target; receive user instructions from the first user for directing activity in the display-centric portion of the video game; direct activity in the display-centric portion of the video game on the display according to the user instructions from the first user; prompt the first user to strike the physical target; receive information from the target regarding a strike at the physical target by the first user; receive information regarding a strike by a second user at the physical target or at a second target that is different from the physical target, the second user involved in the multiplayer video game; compare the strike of the first user to the strike of the second user; and provide a gameplay advantage in the display-centric portion of the video game to the first user or the second user over the other of the first user and the second user according to the comparison. - View Dependent Claims (2, 3, 4, 5, 6, 7)
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8. A system comprising:
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a projectile propelling device; software configured to be executed by a video game computing system, the video game computing system configured to be in electronic communication with the projectile propelling device, the software configured to be executed by the video game computing system to; display a display-centric portion of a multiplayer video game on a display for a first user; receive user instructions from the first user for directing activity in the display-centric portion of the video game; and direct activity in the display-centric portion of the video game on the display according to the user instructions from the first user; receive user instructions from a second user for controlling the projectile propelling device; and control the projectile propelling device according to the user instructions from the second user. - View Dependent Claims (9, 10, 11, 12)
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13. A system comprising:
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a physical target; a projectile propelling device; software configured to be executed by a video game computing system, the video game computing system configured to be in electronic communication with the projectile propelling device, the software configured to be executed by the video game computing system to; display a display-centric portion of a multiplayer video game on a display for a first user; receive user instructions from the first user for directing activity in the display-centric portion of the video game; direct activity in the display-centric portion of the video game on the display according to the user instructions from the first user; receive user instructions from a second user for controlling the projectile propelling device, the second user involved in the multiplayer videogame; control the projectile propelling device according to the user instructions from the second user; prompt the first user to strike a physical target; receive information from the target regarding the physical target by the first user; receive information regarding a target by the second user; compare the strike of the first user to the strike of the second user; and provide an advantage in the display-centric portion of the video game to the first user or the second user over the other of the first user and the second user according to the comparison. - View Dependent Claims (14, 15, 16, 17, 18, 19, 20)
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Specification