Method of synchronizing online game, and server device
First Claim
1. A method performed by a server for synchronizing game processing in an online game between a first mobile device and a second mobile device, the method comprising:
- receiving, from the first mobile device connected online, first information related to a change in status of the online game executed by the first mobile device;
storing the first information;
determining whether the first information is valid by determining whether transmitting the first information to the second mobile terminal device would result in a loss of synchronization of the online game between the first mobile device and the second mobile device;
transmitting the first information to the second mobile device when it is determined that the first information is valid; and
invalidating the first information and not transmitting the first information to the second mobile device when it is determined that the first information is not valid.
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Accused Products
Abstract
The present disclosure provides a method of synchronizing an online game, and a server device, that do not require centralized information management, reduce the processing burden on each device during online communication, and allow for continuation of processing in an offline environment. A method, according to the present disclosure, of synchronizing an online game that allows for transmission and reception of information related to game processing between a first client terminal and a second client terminal via a server includes: receiving, from the first client terminal connected online, first information related to game processing on the first client terminal; determining whether the first information is information that determines a game status; and storing the first information on the server and transmitting the first information to the second client terminal when the first information is determined to be information that determines the game status.
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Citations
20 Claims
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1. A method performed by a server for synchronizing game processing in an online game between a first mobile device and a second mobile device, the method comprising:
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receiving, from the first mobile device connected online, first information related to a change in status of the online game executed by the first mobile device; storing the first information; determining whether the first information is valid by determining whether transmitting the first information to the second mobile terminal device would result in a loss of synchronization of the online game between the first mobile device and the second mobile device; transmitting the first information to the second mobile device when it is determined that the first information is valid; and invalidating the first information and not transmitting the first information to the second mobile device when it is determined that the first information is not valid. - View Dependent Claims (2, 3, 4, 5, 6, 7, 8)
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9. A server configured to exchange information related to game processing in an online game between a first mobile device and a second mobile device, the server comprising:
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circuitry configured to receive, from the first mobile device connected online, first information related to a change in status of the online game executed by the first mobile device; store the first information; determine whether the first information is valid by determining whether transmitting the first information to the second mobile terminal device would result in a loss of synchronization of the online game between the first mobile device and the second mobile device; transmit the first information to the second mobile device when it is determined that the first information is valid; and invalidate the first information and not transmit the first information to the second mobile device when it is determined that the first information is not valid. - View Dependent Claims (10, 11, 12, 13, 14, 15, 16)
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17. A non-transitory computer readable medium including computer-program instructions, which when executed by a server configured to exchange information related to game processing of an online game between a first mobile device and a second mobile device, cause the server to:
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receive, from the first mobile device connected online, first information related to a change in status of the online game executed by the first mobile device; store the first information; determine whether the first information is valid by determining whether transmitting the first information to the second mobile terminal device would result in a loss of synchronization of the online game between the first mobile device and the second mobile device; transmit the first information to the second mobile device when it is determined that the first information is valid; and invalidate the first information and not transmit the first information to the second mobile device when it is determined that the first information is not valid. - View Dependent Claims (18, 19, 20)
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Specification