Personal items network, and associated methods
First Claim
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1. A method for operating a virtual competition on a computerized gaming system, the method comprising:
- receiving, with the computerized gaming system, real performance data indicative of real performance metrics sensed during a real-life performance of a physical activity;
associating, with the computerized gaming system, an identification code to the received real performance data, wherein the identification code is associated with a particular participant; and
adjusting, with the computerized gaming system, the virtual competition associated with the particular participant based on the received real performance data associated with the identification code associated with the particular participant.
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Abstract
A personal items network, comprising a plurality of items, each item having a wireless communications port for coupling in network with every other item, each item having a processor for determining if any other item in the network is no longer linked to the item, each item having an indicator for informing a user that an item has left the network, wherein a user may locate lost items. A method for locating lost personal items, comprising: linking at least two personal items together on a network; and depositing one or both of time and location information in an unlost item when one of the items is lost out of network.
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Citations
20 Claims
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1. A method for operating a virtual competition on a computerized gaming system, the method comprising:
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receiving, with the computerized gaming system, real performance data indicative of real performance metrics sensed during a real-life performance of a physical activity; associating, with the computerized gaming system, an identification code to the received real performance data, wherein the identification code is associated with a particular participant; and adjusting, with the computerized gaming system, the virtual competition associated with the particular participant based on the received real performance data associated with the identification code associated with the particular participant. - View Dependent Claims (2, 3, 4, 5, 6)
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7. A method for operating a virtual game on a computerized gaming system, the method comprising:
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receiving, with the computerized gaming system, performance metric data sensed during a real-life performance of a physical activity; and setting, with the computerized gaming system, at least one control parameter of a virtual game based on the received performance metric data. - View Dependent Claims (8, 9, 10, 11)
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12. A non-transitory computer-readable medium comprising computer-readable instructions recorded thereon for:
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accessing, with a computerized gaming system, physical performance data sensed during real-life performance of a physical activity, wherein the physical performance data is associated with a player identification code; and modifying, with the computerized gaming system, an ability of a game character in a virtual game based on the accessed physical performance data, wherein the game character is associated with the player identification code. - View Dependent Claims (13, 14, 15, 16, 17, 18, 19, 20)
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Specification