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Personal items network, and associated methods

  • US 10,080,971 B2
  • Filed: 06/10/2015
  • Issued: 09/25/2018
  • Est. Priority Date: 12/15/2000
  • Status: Expired due to Term
First Claim
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1. A method for operating a virtual competition on a computerized gaming system, the method comprising:

  • receiving, with the computerized gaming system, real performance data indicative of real performance metrics sensed during a real-life performance of a physical activity;

    associating, with the computerized gaming system, an identification code to the received real performance data, wherein the identification code is associated with a particular participant; and

    adjusting, with the computerized gaming system, the virtual competition associated with the particular participant based on the received real performance data associated with the identification code associated with the particular participant.

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