Managing odds bets in a card game
First Claim
1. A method of communication of game events over a communication network between a computing platform and interfaces of mobile betting terminals, the method comprising:
- determining, by a computing platform, for a mobile betting terminal of a player, data representing a plurality of cards for a hand in an electronic virtual card game over a communication network;
generating electronic commands to simulate an electronic process of dealing as part of the electronic virtual card game, over the communication network, by the computing platform, the data representing the plurality of cards to the player through a graphical user interface of a mobile betting terminal in use by the player;
determining, by the computing platform, data representing odds of an occurrence of at least one subsequent event in the electronic virtual card game, wherein the data representing the odds are determined based at least in part on at least one of the cards dealt to the player, wherein for various combinations of one or more cards that can be dealt in the electronic virtual card game, a database stores corresponding predetermined data representing the odds of the at least one subsequent event occurring in the electronic virtual card game, wherein for a given combination of one or more cards the corresponding predetermined data representing the odds of the at least one subsequent event occurring in the electronic virtual card game are based on the given combination of one or more cards, and wherein determining the data representing the odds comprises using the at least one of the cards dealt to the player to access the database to access one of the predetermined odds;
based at least in part on the determined odds of the occurrence of the at least one subsequent event, determining, by the computing platform, data representing offered odds for data representing a side bet, wherein the data representing the side bet comprises a bet that the at least one subsequent event will occur in the electronic virtual card game, and wherein the offered odds are a different value from the determined odds; and
generating electronic commands for rendering, over the communication network, by the computing platform, via a graphical user interface of a mobile betting terminal;
(a) a visual graphical object on the graphical user interface of the mobile betting terminal to display to the user of the mobile betting terminal for displaying data representing an offer to place the side bet at the offered odds as part of the electronic virtual card game and (b) an interactive graphical object on the graphical user interface of the mobile betting terminal to allow a user of the mobile betting terminal to interact with the graphical object to activate the graphical object and cause the mobile betting terminal to generate an electronic command over the communication network to indicate a selection of the side bet to cause processing of the side bet as part of the electronic virtual card game at the computing platform.
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Accused Products
Abstract
A method of managing a blackjack game is provided. A blackjack game bet comprising a bet against a house entity on a blackjack hand is received from a player. A pair of cards is determined for a hand for the house entity, and another pair of cards is determined for a hand for the player. The odds of the occurrence of one or more subsequent events are determined based at least in part on one or more of the pair of cards selected for the house entity'"'"'s hand and one or more of the pair of cards selected for the player'"'"'s hand. The odds for an additional bet are determined based at least on the determined odds for the one or more subsequent events, and the additional bet is offered to the player at the determined odds for the additional bet.
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Citations
27 Claims
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1. A method of communication of game events over a communication network between a computing platform and interfaces of mobile betting terminals, the method comprising:
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determining, by a computing platform, for a mobile betting terminal of a player, data representing a plurality of cards for a hand in an electronic virtual card game over a communication network; generating electronic commands to simulate an electronic process of dealing as part of the electronic virtual card game, over the communication network, by the computing platform, the data representing the plurality of cards to the player through a graphical user interface of a mobile betting terminal in use by the player; determining, by the computing platform, data representing odds of an occurrence of at least one subsequent event in the electronic virtual card game, wherein the data representing the odds are determined based at least in part on at least one of the cards dealt to the player, wherein for various combinations of one or more cards that can be dealt in the electronic virtual card game, a database stores corresponding predetermined data representing the odds of the at least one subsequent event occurring in the electronic virtual card game, wherein for a given combination of one or more cards the corresponding predetermined data representing the odds of the at least one subsequent event occurring in the electronic virtual card game are based on the given combination of one or more cards, and wherein determining the data representing the odds comprises using the at least one of the cards dealt to the player to access the database to access one of the predetermined odds; based at least in part on the determined odds of the occurrence of the at least one subsequent event, determining, by the computing platform, data representing offered odds for data representing a side bet, wherein the data representing the side bet comprises a bet that the at least one subsequent event will occur in the electronic virtual card game, and wherein the offered odds are a different value from the determined odds; and generating electronic commands for rendering, over the communication network, by the computing platform, via a graphical user interface of a mobile betting terminal;
(a) a visual graphical object on the graphical user interface of the mobile betting terminal to display to the user of the mobile betting terminal for displaying data representing an offer to place the side bet at the offered odds as part of the electronic virtual card game and (b) an interactive graphical object on the graphical user interface of the mobile betting terminal to allow a user of the mobile betting terminal to interact with the graphical object to activate the graphical object and cause the mobile betting terminal to generate an electronic command over the communication network to indicate a selection of the side bet to cause processing of the side bet as part of the electronic virtual card game at the computing platform. - View Dependent Claims (3, 4, 5, 6, 7, 8, 9, 10)
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2. A method of communication of game events over a communication network between a computing platform and interfaces of mobile betting terminals , the method, comprising:
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determining, by a computing platform, for a mobile betting terminal of a player, data representing a plurality of cards for a hand in an electronic virtual card game over a communication network; generating electronic commands to simulate an electronic process of dealing as part of the electronic virtual card game, over the communication network by the computing platform, the data representing the plurality of cards for the hand to the player through a graphical user interface of the mobile betting terminal in use by the player; determining, by the computing platform, data representing odds that at least one particular event will subsequently occur in the hand, wherein the odds are determined based at least in part on at least one of the cards dealt to the player, wherein for various combinations of one or more cards that can be dealt in the hand a database stores corresponding predetermined odds of the at least one particular event subsequently occurring in the hand, wherein for a given combination of one or more cards the corresponding predetermined odds of the at least one particular event subsequently occurring in the hand are based on the given combination of one or more cards, and wherein determining the odds comprises using the at least one of the cards dealt to the player to access the database to access one of the predetermined odds; based at least in part on the determined odds that the at least one particular event will subsequently occur in the hand, determining, by the computing platform, data representing offered odds for a side bet, wherein the side bet comprises a bet that the at least one particular event will subsequently occur in the hand, and wherein the offered odds are a different value from the determined odds; and generating electronic commands for rendering, over the communication network, by the computing platform, via a graphical user interface of a mobile betting terminal;
(a) a visual graphical object on the graphical user interface of the mobile betting terminal to display to the user of the mobile betting terminal for displaying data representing an offer to place the side bet at the offered odds as part of the electronic virtual card game and (b) an interactive graphical object on the graphical user interface of the mobile betting terminal to allow a user of the mobile betting terminal to interact with the graphical object to activate the graphical object and cause the mobile betting terminal to generate an electronic command over the communication network to indicate a selection of the side bet to cause processing of the side bet as part of the electronic virtual card at the computing platform. - View Dependent Claims (11, 12, 13, 14, 15, 16, 17, 18)
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19. A method of communication of game events over a communication network between a computing platform and interfaces of mobile betting terminals, the method, comprising:
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determining, by a computing platform, data representing a plurality of cards in an electronic virtual card game over a communication network; generating electronic commands to simulate electronic of dealing as part of the electronic game over the communication network, by the computing platform, the data representing the plurality of cards in the electronic virtual card game through a graphical user interface of a mobile betting terminal; determining by the computing platform odds of an occurrence of at least one subsequent event in the electronic virtual card game, wherein the odds are determined based at least in part on at least one of the dealt cards, wherein for various combinations of one or more cards that can be dealt in the card game a database stores corresponding predetermined odds of the at least one subsequent event occurring in the electronic virtual card game, wherein for a given combination of one or more cards the corresponding predetermined odds of the at least one subsequent event occurring in the electronic virtual card game are based on the given combination of one or more cards, and wherein determining the odds comprises using the at least one of the cards dealt to access the database to access one of the predetermined odds; based at least in part on the determined odds of the occurrence of the at least one subsequent event, determining by the computing platform offered odds for a side game as part of the electronic virtual card game, wherein the side game comprises a game of whether the at least one subsequent event will occur in the electronic virtual card game, and wherein the offered odds are a different value from the determined odds; and generating electronic commands for rendering, over the communication network, by the computing platform, via a graphical user interface of a mobile betting terminal;
(a) a visual graphical object on the graphical user interface of the mobile betting terminal to display to the user of the mobile betting terminal for displaying data representing an offer to place the side game at the offered odds as part of the electronic virtual card game and (b) an interactive graphical object on the graphical user interface of the mobile betting terminal to allow a user of the mobile betting terminal to interact with the graphical object to activate the graphical object and cause the mobile betting terminal to generate an electronic command over the communication network to indicate a selection of the side game to cause processing of the side game as part of the electronic virtual card game at the computing platform. - View Dependent Claims (20, 21, 22, 23, 24)
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25. An apparatus of communication of game events over a communication network between a computing platform and interfaces of mobile betting terminals, the apparatus comprising:
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at least one processor; and a memory device communicatively coupled with the at least one processor and having software stored thereon that when executed by the at least one processor directs the at least one processor to; determine data representing a plurality of cards in an electronic virtual card game; generate electronic commands to simulate a process of electronic deal, over the communication network, the data representing the plurality of cards in the electronic virtual card game through a graphical user interface of a mobile betting terminal; determine odds of an occurrence of at least one subsequent event in the card game, wherein the odds are determined based at least in part on at least one of the dealt cards, wherein for various combinations of one or more cards that can be dealt in the electronic virtual card game a database stores corresponding predetermined odds of the at least one subsequent event occurring in the electronic virtual card game, wherein for a given combination of one or more cards the corresponding predetermined odds of the at least one subsequent event occurring in the electronic virtual card game are based on the given combination of one or more cards, and wherein to determine the odds comprises to use the at least one of the cards dealt to access the database to access one of the predetermined odds; based at least in part on the determined odds of the occurrence of the at least one subsequent event, determine offered odds for a side game as part of the electronic virtual card game, wherein the side game comprises a game of whether the at least one subsequent event will occur in the electronic virtual card game, and wherein the offered odds are a different value from the determined odds; and generate electronic commands for rendering, over the communication network, by the computing platform, via a graphical user interface of a mobile betting terminal;
(a) a visual graphical object on the graphical user interface of the mobile betting terminal to display to the user of the mobile betting terminal for displaying data representing an offer to place the side game at the offered odds as part of the electronic virtual card game and (b) an interactive graphical object on the graphical user interface of the mobile betting terminal to allow a user of the mobile betting terminal to interact with the graphical object to activate the graphical object and cause the mobile betting terminal to generate an electronic command over the communication network to indicate a selection of the side game as part of the electronic virtual card game to cause processing of the side game at the computing platform. - View Dependent Claims (26, 27)
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Specification