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Game session sharing

  • US 10,092,833 B2
  • Filed: 06/27/2014
  • Issued: 10/09/2018
  • Est. Priority Date: 06/27/2014
  • Status: Expired due to Fees
First Claim
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1. A system, comprising:

  • a game service implemented by one or more computing devices, configured to;

    execute a game in a plurality of game sessions, each game session involving one or more game characters acting within a game universe of the game as controlled by one or more original players, wherein to perform the execution, the game service is configured to;

    update the one or more game sessions based at least in part on game input received from one or more remote devices associated with the one or more original players;

    stream one or more videos representing respective views of the one or more game sessions to the one or more remote devices; and

    record a plurality of game records corresponding to the plurality of game sessions as played by the one or more original players, wherein an individual game record includes a sequence of game states that occurred during a respective game session and allows a subsequent player to take control the game session at different ones of the game states;

    advertise the plurality of game sessions to a plurality of other players via an interface;

    receive first input from a client device according to the interface, said first input indicating selection of one of the plurality of game sessions by one of the other players;

    in response to said first input, provide access to a respective one of the plurality of game records from the client device by the other player;

    receive second input from the client device initiating a replay of the selected game session from the respective game record; and

    in response to the second input initiating a replay, begin a playback of the selected game session as recorded in the respective game record to the client device, wherein the playback comprises rendering a video stream of the selected game session based at least in part on a replay of game states in the respective game record and sending the video stream to the client device.

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