Systems and methods for sensor-based mobile gaming
First Claim
1. A system comprising:
- an emitter having a first physical form corresponding to a first physical object used in sensor-based augmented-reality gameplay related to a specific augmented-reality game, the emitter configured to emit an emitter signal, the emitter being controlled by a first player, the emitter signal including emitter identification information;
a receiver having a second physical form corresponding to a second physical object used in the sensor-based augmented-reality gameplay, the receiver configured to receive the emitter signal and generate a receiver signal, the receiver signal including the emitter identification information; and
a smartphone comprising;
a gameplay cloud interface module configured to;
provide a previously generated game code to a wireless remote server to initiate the sensor-based augmented-reality gameplay of the specific augmented-reality game, the previously generated game code being previously generated by the wireless remote server in response to instructions from the first player to create an instance of the specific augmented-reality game;
receive the receiver signal and communicate an indication to the wireless remote server, in response to the receiver signal, the indication including first player identification information associated with an in-game action taken in the specific augmented-reality game, the first player identification information being based at least in part on the emitter identification information; and
receive a change in gameplay state generated by the wireless remote server, the wireless remote server having determined a change in score based on the indication associated with the receiver signal and the emitter identification information provided by the emitter controlled by the first player to generate the change in gameplay state; and
a user interface module configured to present gameplay information based on the change in gameplay state to the first player, the gameplay information being related to the sensor-based augmented-reality gameplay related to the specific augmented-reality game.
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Abstract
A system includes an emitter, a receiver, a wireless communications module, and a user interface module. The emitter, controlled by a first player, emits an emitter signal that includes emitter identification information. The receiver receives the emitter signal and generates a receiver signal that includes the emitter identification information. The gameplay cloud interface module receives the receiver signal and communicates an indication that includes player identification information associated the emitter identification information. The gameplay cloud interface module is further configured to receive scoring information that is based on the player identification information. The user interface module presents gameplay information based on the scoring information to the first player.
16 Citations
20 Claims
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1. A system comprising:
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an emitter having a first physical form corresponding to a first physical object used in sensor-based augmented-reality gameplay related to a specific augmented-reality game, the emitter configured to emit an emitter signal, the emitter being controlled by a first player, the emitter signal including emitter identification information; a receiver having a second physical form corresponding to a second physical object used in the sensor-based augmented-reality gameplay, the receiver configured to receive the emitter signal and generate a receiver signal, the receiver signal including the emitter identification information; and a smartphone comprising; a gameplay cloud interface module configured to; provide a previously generated game code to a wireless remote server to initiate the sensor-based augmented-reality gameplay of the specific augmented-reality game, the previously generated game code being previously generated by the wireless remote server in response to instructions from the first player to create an instance of the specific augmented-reality game; receive the receiver signal and communicate an indication to the wireless remote server, in response to the receiver signal, the indication including first player identification information associated with an in-game action taken in the specific augmented-reality game, the first player identification information being based at least in part on the emitter identification information; and receive a change in gameplay state generated by the wireless remote server, the wireless remote server having determined a change in score based on the indication associated with the receiver signal and the emitter identification information provided by the emitter controlled by the first player to generate the change in gameplay state; and a user interface module configured to present gameplay information based on the change in gameplay state to the first player, the gameplay information being related to the sensor-based augmented-reality gameplay related to the specific augmented-reality game. - View Dependent Claims (2, 3, 4, 5, 6, 7, 8, 9)
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10. A method comprising:
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providing, from a smartphone, a previously generated game code to a wireless remote server to initiate sensor-based augmented-reality gameplay of a specific augmented-reality game, the previously generated game code being previously generated by the wireless remote server in response to instructions from a first player to create an instance of the specific augmented-reality game; emitting an emitter signal from an emitter having a first physical form corresponding to a first physical object used in sensor-based augmented-reality gameplay related to the specific augmented-reality game, the emitter being controlled by the first player, the emitter signal including emitter identification information; receiving the emitter signal with a receiver having a second physical form corresponding to a second physical object used in the sensor-based augmented-reality gameplay; generating a receiver signal by the receiver, the receiver signal including the emitter identification information; receiving, by the smartphone, the receiver signal; communicating, by the smartphone, an indication to the wireless remote server in response to the receiver signal, the indication including first player identification information associated with an in-game action taken in the specific augmented-reality game, the first player identification information being based at least in part on the emitter identification information; receiving, by the smartphone, a change in gameplay state generated by the wireless remote server, the wireless remote server having determined a change in score based on the indication associated with the receiver signal and the emitter identification information provided by the emitter controlled by the first player to generate the change in gameplay state; and presenting, by the smartphone, gameplay information based on the change in gameplay state to the first player, the gameplay information being related to the sensor-based augmented-reality gameplay related to the specific augmented-reality game. - View Dependent Claims (11, 12, 13, 14, 15, 16, 17, 18, 19)
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20. A system comprising:
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means for emitting an emitter signal having a first physical form corresponding to a first physical object used in sensor-based augmented-reality gameplay related to a specific augmented-reality game, the means for emitting the emitter signal being controlled by a first player, the emitter signal including emitter identification information; means for receiving the emitter signal and for generating a receiver signal, the means for receiving the emitter signal and for generating the receiver signal having a second physical form corresponding to a second physical object used in the sensor-based augmented-reality gameplay, the receiver signal including the emitter identification information; and a smartphone configured to; provide a previously generated game code to a wireless remote server to initiate sensor-based augmented-reality gameplay of the specific augmented-reality game, the previously generated game code being previously generated by the wireless remote server in response to instructions from the first player to create an instance of the specific augmented-reality game; receive the receiver signal, communicate an indication to the wireless remote server, in response to the receiver signal, the indication including first player identification information with an in-game action taken in the specific augmented-reality game, the first player identification information being based at least in part on the emitter identification information, receive a change in gameplay state generated by the wireless remote server, the wireless remote server having determined a change in score based on the indication associated with the receiver signal and the emitter identification information provided by the emitter controlled by the first player to generate the change in gameplay state; and present gameplay information based on the change in gameplay state to the first player, the gameplay information being related to the sensor-based augmented-reality gameplay related to the specific augmented-reality game.
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Specification