×

Systems and methods for sensor-based mobile gaming

  • US 10,092,835 B2
  • Filed: 07/06/2016
  • Issued: 10/09/2018
  • Est. Priority Date: 04/05/2013
  • Status: Active Grant
First Claim
Patent Images

1. A system comprising:

  • an emitter having a first physical form corresponding to a first physical object used in sensor-based augmented-reality gameplay related to a specific augmented-reality game, the emitter configured to emit an emitter signal, the emitter being controlled by a first player, the emitter signal including emitter identification information;

    a receiver having a second physical form corresponding to a second physical object used in the sensor-based augmented-reality gameplay, the receiver configured to receive the emitter signal and generate a receiver signal, the receiver signal including the emitter identification information; and

    a smartphone comprising;

    a gameplay cloud interface module configured to;

    provide a previously generated game code to a wireless remote server to initiate the sensor-based augmented-reality gameplay of the specific augmented-reality game, the previously generated game code being previously generated by the wireless remote server in response to instructions from the first player to create an instance of the specific augmented-reality game;

    receive the receiver signal and communicate an indication to the wireless remote server, in response to the receiver signal, the indication including first player identification information associated with an in-game action taken in the specific augmented-reality game, the first player identification information being based at least in part on the emitter identification information; and

    receive a change in gameplay state generated by the wireless remote server, the wireless remote server having determined a change in score based on the indication associated with the receiver signal and the emitter identification information provided by the emitter controlled by the first player to generate the change in gameplay state; and

    a user interface module configured to present gameplay information based on the change in gameplay state to the first player, the gameplay information being related to the sensor-based augmented-reality gameplay related to the specific augmented-reality game.

View all claims
  • 0 Assignments
Timeline View
Assignment View
    ×
    ×