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Detecting lag switch cheating in game

  • US 10,092,845 B2
  • Filed: 05/02/2017
  • Issued: 10/09/2018
  • Est. Priority Date: 11/02/2010
  • Status: Active Grant
First Claim
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1. A method for detecting lag switch cheating in a gaming network, the method comprising:

  • receiving data packets from a plurality of client devices at a network server in the gaming network, wherein the received data packets include a time stamp and correspond to respective client device activity in the gaming network;

    identifying latency for each received data packet, wherein the latency for each received data packet is a time between a respective time stamp and a time the received data packet is received at the network server;

    evaluating latency of a set of data packets from a first client device to detect changes in the latency among the set of data packets;

    identifying that a cheat detection event has occurred when additional latency identified from evaluating the set of data packets meets a predefined threshold; and

    moving a character of the first client device associated with the cheat detection event from a current location to a location of the character prior to the cheat detection event.

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