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Proximity-based broadcast virtual universe system

  • US 10,096,032 B2
  • Filed: 04/15/2008
  • Issued: 10/09/2018
  • Est. Priority Date: 04/15/2008
  • Status: Active Grant
First Claim
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1. A computer system for implementing proximity-based transmission of information in a virtual universe, the computer system comprising:

  • one or more processors, one or more computer-readable memories and one or more computer-readable tangible storage devices;

    program instructions, stored on at least one of the one or more storage devices for execution by at least one of the one or more processors via at least one of the one or more memories, to determine that a proximity of a virtual universe avatar with respect to a designated focal point object of the virtual universe is within a first proximity range of the designated focal point object, wherein the designated focal point object is associated with information, and in response, to;

    select a first of a plurality of representations of the information based, at least in part, on determining that the proximity of the virtual universe avatar with respect to the designated focal point object is within the first proximity range of the designated focal point object; and

    transmit the first representation of the information to the virtual universe avatar;

    program instructions, stored on at least one of the one or more storage devices for execution by at least one of the one or more processors via at least one of the one or more memories, to determine that the proximity of the virtual universe avatar with respect to the designated focal point object is within a second proximity range of the designated focal point object, and in response, to;

    select a second of the plurality of representations of the information; and

    transmit—

    the second representation of the information to the virtual universe avatar;

    program instructions, stored on at least one of the one or more storage devices, to determine whether a loading condition of a hardware device of the server system has been exceeded, wherein the hardware device comprises at least one of a memory, a processor, and a power component; and

    program instructions, stored on at least one of the one or more storage devices, to, in response to the loading condition of the hardware device of the server system being exceeded, create an auxiliary focal point object in the virtual universe having a location that is different from a location of the designated focal point object.

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