×

Systems and methods for determining and implementing platform specific online game customizations

  • US 10,096,204 B1
  • Filed: 02/19/2016
  • Issued: 10/09/2018
  • Est. Priority Date: 02/19/2016
  • Status: Active Grant
First Claim
Patent Images

1. A system that determines and implements platform specific online game customizations, the system comprising:

  • one or more physical computer processors configured by machine-readable instructions to;

    execute a game instance of the online game played via multiple platforms, and use the game instance to generate game state information that is transmitted to client computing platforms over a network, the game state information facilitating presentation of views of the online game to the users via the client computing platforms, wherein execution of the game instance further enables interaction by the users with the online game and/or each other by performing operations in the game instance in response to commands received over the network from the client computing platforms, wherein the client computing platforms include virtual reality platforms and non-virtual reality platforms, the virtual reality platforms including a first platform associated with a first user and the non-virtual reality platforms including a second platform associated with the first user;

    monitor interactions of the users with the online game through the virtual reality platforms and the non-virtual reality platforms such that interaction of the first user with the online game through the first platform and the second platform is monitored;

    manage user profiles including user information related to participating in the online game through the virtual reality platforms and the non-virtual reality platforms such that the user information is based on the monitored interactions, the user profiles including a first user profile that includes user information for the first user that describes interaction of the first user with the online game through the first platform and the second platform;

    determine user value metrics for the users on the virtual reality platforms and the non-virtual reality platforms, wherein a first user value metric for the first user on the first platform and a second user value metric for the first user on the second platform are determined based on the user information stored in the first user profile;

    determine one or more platform specific online game customizations for the online game when played via the virtual reality platforms and/or the non-virtual reality platforms based on the user value metrics determined for the users, wherein a first game customization is determined for the first platform or the second platform based on a comparison of the first user value metric and the second user value metric; and

    implement the first game customization that customizes one or more aspects of the online game for the first user when played via the first platform or the second platform, wherein the first game customization increases or decreases the difficulty of the online game when played by the first user via the first platform or the second platform in comparison to when the online game is played by the first user via a non-customized platform.

View all claims
  • 5 Assignments
Timeline View
Assignment View
    ×
    ×