Gaming system and method for permanently increasing the average expected payback percentage of a game for a player
First Claim
1. A method comprising:
- identifying a player through a device remote from a server;
initiating a gaming session of the player through the remote device;
after the player has been identified and during the gaming session of the player, randomly determining, by a processor of the server communicatively coupled with the remote device, an outcome for a first play of a game, wherein the game has an average expected payback percentage;
causing the processor to communicate display data to the remote device to cause a display device of the remote device to display the outcome;
responsive to a first modification event occuring in association with the first play of the game, modifying, by the processor, the game in a first manner so the average expected payback percentage of the game for at least one of any subsequent plays of the game during the gaming session is greater than the average expected payback percentage of the game for the first play of the game; and
responsive to a second modification event occuring in association with the first play of the game, modifying, by the processor, the game in a second manner different from the first manner for at least one of any subsequent plays of the game during the gaming session, the second manner of modification not causing the average expected payback percentage of the game to increase,wherein one of the first modification event and the second modification event occurs based on a point balance associated with the player.
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Accused Products
Abstract
Various embodiments of the present disclosure are directed to a gaming system and method for permanently increasing the average expected payback percentage of a game for a player. The gaming system is configured to operate a game associated with one or more designated point thresholds, each of which is associated with a quantity of points. The gaming system maintains a point balance for the player for the game. Upon an occurrence of a point accumulation event, the gaming system adds a quantity of points to the player'"'"'s point balance for the game. When the player'"'"'s point balance for the game reaches one of the designated point thresholds, the gaming system permanently modifies a feature of the game and/or adds a new feature to the game. In various embodiments, the modification to the feature and/or the new feature permanently increases the average expected payback percentage for the game for that player.
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Citations
16 Claims
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1. A method comprising:
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identifying a player through a device remote from a server; initiating a gaming session of the player through the remote device; after the player has been identified and during the gaming session of the player, randomly determining, by a processor of the server communicatively coupled with the remote device, an outcome for a first play of a game, wherein the game has an average expected payback percentage; causing the processor to communicate display data to the remote device to cause a display device of the remote device to display the outcome; responsive to a first modification event occuring in association with the first play of the game, modifying, by the processor, the game in a first manner so the average expected payback percentage of the game for at least one of any subsequent plays of the game during the gaming session is greater than the average expected payback percentage of the game for the first play of the game; and responsive to a second modification event occuring in association with the first play of the game, modifying, by the processor, the game in a second manner different from the first manner for at least one of any subsequent plays of the game during the gaming session, the second manner of modification not causing the average expected payback percentage of the game to increase, wherein one of the first modification event and the second modification event occurs based on a point balance associated with the player. - View Dependent Claims (2, 3, 4, 5, 6, 7, 8)
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9. A system comprising:
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a server configured to be communicatively coupled to a remote device to identify a player and initiate a clamming session of the player, the remote device including a display device, said server comprising; a processor; and a memory device that stores instructions that, when executed by the processor, cause the processor to; after the player has been identified and during the gaming session of the player, randomly determine an outcome for a first play of a game, wherein the game has an average expected payback percentage; cause the display device to display the outcome; responsive to a first modification event occurring in association with the first play of the game, modify the game in a first manner so the average expected payback percentage of the game for at least one of any subsequent plays of the game during the gaming session is greater than the average expected payback percentage of the game for the first play of the game; and responsive to a second modification event occuring in association with the first play of the game, modify the game in a second manner different from the first manner for at least one of any subsequent plays of the game during the gaming session, the second manner of modification not causing the average expected payback percentage of the game to increase, wherein one of the first modification event the second modification event occurs depending on a point balance associated with the player. - View Dependent Claims (10, 11, 12, 13, 14, 15, 16)
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Specification