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Gaming system and method for permanently increasing the average expected payback percentage of a game for a player

  • US 10,096,208 B2
  • Filed: 12/19/2016
  • Issued: 10/09/2018
  • Est. Priority Date: 09/25/2012
  • Status: Active Grant
First Claim
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1. A method comprising:

  • identifying a player through a device remote from a server;

    initiating a gaming session of the player through the remote device;

    after the player has been identified and during the gaming session of the player, randomly determining, by a processor of the server communicatively coupled with the remote device, an outcome for a first play of a game, wherein the game has an average expected payback percentage;

    causing the processor to communicate display data to the remote device to cause a display device of the remote device to display the outcome;

    responsive to a first modification event occuring in association with the first play of the game, modifying, by the processor, the game in a first manner so the average expected payback percentage of the game for at least one of any subsequent plays of the game during the gaming session is greater than the average expected payback percentage of the game for the first play of the game; and

    responsive to a second modification event occuring in association with the first play of the game, modifying, by the processor, the game in a second manner different from the first manner for at least one of any subsequent plays of the game during the gaming session, the second manner of modification not causing the average expected payback percentage of the game to increase,wherein one of the first modification event and the second modification event occurs based on a point balance associated with the player.

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