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Methods and apparatuses for pre-action gaming

  • US 10,096,265 B2
  • Filed: 03/15/2013
  • Issued: 10/09/2018
  • Est. Priority Date: 06/27/2012
  • Status: Active Grant
First Claim
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1. A method for improving performance of a user'"'"'s body part having an impaired physical action as a result of an acquired brain injury comprising:

  • providing to the user, on a training system, one or more visuomotor training games that simulate a physical action of the user'"'"'s body part having an impaired physical action, wherein the training system comprises at least one processor, an input device, a display device, a robotic body part device, and a memory device;

    attaching the robotic body part device to the user'"'"'s body part having the impaired physical action;

    generating, by a processor of the training system, a default user-controllable virtual body part image;

    obtaining, by the processor of the training system, at least one user characteristic parameter associated with the user'"'"'s body part having the impaired physical action;

    configuring, by the processor of the training system, the default user-controllable virtual body part image to the user'"'"'s body part having the impaired physical action by adjusting the default user-controllable virtual body part image in accordance with the at least one obtained user characteristic parameter to provide a configured user-controllable virtual body part image tailored to the user;

    displaying to the user, on a display device, the configured user-controllable virtual body part image;

    selecting, using the input device manipulated by a user'"'"'s non-impaired body part, areas of the configured user-controllable virtual body part image;

    selecting, using the input device manipulated by the user'"'"'s non-impaired body part, movement actions for directing movement of the configured user-controllable virtual body part image;

    receiving, at the processor of the training system, the selected areas of the configured user-controllable virtual body part image and the selected movement actions of the configured user-controllable virtual body part image;

    processing, by the processor of the training system, the received selected areas and the received selected actions to generate a visuomotor training game display output, wherein the visuomotor training game display output includes the received selected areas of the configured user-controllable virtual body part image performing the received selected movement actions;

    displaying to the user, on the display device, the visuomotor training game display output; and

    directing, by the processor of the training system, the robotic body part device attached to the user'"'"'s impaired body part to move the user'"'"'s impaired body part substantially simultaneously with the displayed visuomotor training game display output;

    whereby, when the user selects areas and movement actions of the configured user-controllable virtual body part image via inputs from the user'"'"'s non-impaired body part, the training system instantiates kinetic imagery of the movement actions of the user'"'"'s impaired body part via the displayed visuomotor training game display output, and substantially simultaneously directs physical motion of the user'"'"'s impaired body part via the robotic body part device.

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