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Capturing smart playable device and gestures

  • US 10,097,959 B2
  • Filed: 10/18/2016
  • Issued: 10/09/2018
  • Est. Priority Date: 07/13/2016
  • Status: Expired due to Fees
First Claim
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1. A computer-implemented method comprising:

  • establishing a wireless communication between a smart playable device and a computing device;

    receiving sensor data from the smart playable device;

    determining that the sensor data corresponds to a motion of the smart playable device;

    determining a first velocity of the smart playable device based on the sensor data;

    receiving image data from an imaging device, the image data including at least a representation of at least a portion of the smart playable device;

    performing first image analysis on the image data to identify an object that may represent the smart playable device based at least in part on a size or a shape of the representation of the at least the portion of the smart playable device;

    performing second image analysis on the image data to determine a second velocity of the object;

    determining that the first velocity is within a threshold amount of the second velocity;

    determining that the object represents the smart playable device;

    presenting, as displayed image data, at least a portion of the image data on a display of the computing device; and

    annotating the displayed image data based at least in part on the sensor data of the smart playable device.

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