Touch screen inputs for a video game system
First Claim
Patent Images
1. A video game apparatus comprising:
- a touchscreen display;
memory storing program instructions; and
a computer processor configured to execute the program instructions stored in the memory to control the video game apparatus to at least;
detect an input to the touchscreen display;
detect occurrence of video game condition subsequent to the input; and
based on detecting the occurrence, determine a video game action and a timing thereof based on a shape of the input and ona color associated with the input.
0 Assignments
0 Petitions
Accused Products
Abstract
Example systems and methods involve detecting an input to a touchscreen display of a video game apparatus; determining a video game action based on a shape of the input; and determining a timing of the video game action based on a color associated with the input.
12 Citations
22 Claims
-
1. A video game apparatus comprising:
-
a touchscreen display; memory storing program instructions; and a computer processor configured to execute the program instructions stored in the memory to control the video game apparatus to at least; detect an input to the touchscreen display; detect occurrence of video game condition subsequent to the input; and based on detecting the occurrence, determine a video game action and a timing thereof based on a shape of the input and on a color associated with the input. - View Dependent Claims (2, 3)
-
-
4. A video game apparatus comprising:
-
a touchscreen display; memory storing program instructions; and a computer processor configured to execute the program instructions stored in the memory to control the video game apparatus to at least; display a plurality of display elements, each display element corresponding to a different member of a team; accept movement pattern inputs to the touchscreen display for drawing movement patterns associated with the display elements corresponding to one or more members of the team; detect occurrence of a video game event; and based on detecting the event, determine a video game action including movement of the one or more members based on the movement patterns. - View Dependent Claims (5, 6, 7, 8, 9, 10, 11, 12)
-
-
13. A non-transitory computer-readable medium storing program instructions which, when executed by a computer processor of a video game apparatus comprising a touchscreen display, control the video game apparatus to perform operations comprising:
-
displaying a plurality of display elements, each display element corresponding to a different member of a team; accepting movement pattern inputs to the touchscreen display for drawing movement patterns associated with the display elements corresponding to one or more members of the team; detecting occurrence of a video game event; and based on detecting the event, determining a video game action including movement of the one or more members based on the movement patterns. - View Dependent Claims (14, 15, 16, 17, 18, 19, 20, 21, 22)
-
Specification