System and method to better engage passive users of a virtual space by providing panoramic point of views in real time
First Claim
Patent Images
1. A system for providing enhanced visual effects to users of a game within a virtual space, the system comprising:
- one or more physical computer processors configured by machine-readable instructions to;
execute an instance of a virtual space in which an online game is instantiated and implement the instance of the virtual space in an active state of the online game to;
(i) facilitate presentation of views of the virtual space in a first view mode to the users through touchscreens associated with client computing platforms during game play in the online game, wherein the views of the virtual space presented in the first view mode facilitate navigation by the users through the virtual space and include a first set of view characteristics, wherein individual users are associated with individual client computing platforms, wherein individual touchscreens are associated with individual client computing platforms, and(ii) facilitate interaction of the users with the virtual space via game play in the online game in response to a first set of inputs effectuated by the users by physically interacting with the touchscreens associated with the client computing platforms during presentation of the views of the virtual space in the first view mode, wherein the inputs in the first set of inputs are input to the touchscreens by manually engaging the touchscreens, wherein the inputs in the first set of inputs facilitate the game play and a lateral change in the views of the virtual space presented to the users in the active state of the online game, wherein the inputs by individual users are input to the same individual touchscreens as used to present the views in the first view mode to the individual users;
implement the instance of the virtual space in a paused state of the online game to;
(i) facilitate presentation of the views of the virtual space in a second view mode to the users through the touchscreens associated with the client computing platforms during game play in the online game, wherein the views of the virtual space presented in the second view mode are from a fixed position in the virtual space and facilitate rotational views of the virtual space about the fixed position and include a second set of view characteristics, wherein presentations to the individual users are facilitated through the same individual touchscreens as used to present the views in the first view mode to the individual users, and wherein the presentations to the individual users include a set of virtual items, and(ii) facilitate interaction of the users with the virtual space in response to a second set of inputs effectuated by the users through the client computing platforms during presentation of the views of the virtual space in the second view mode, wherein the second set of inputs by the users include;
(a) changing physical orientations of the client computing platforms and facilitating a rotational change in the views of the virtual space presented to the users, wherein changing the physical orientations of the client computing platforms changes physical orientations of the touchscreens correspondingly, and(b) selection of one or more virtual items from the set of virtual items;
facilitate selection and/or entry by the users of the virtual space of the first or second view mode in which to present views of the virtual space through the touchscreens associated with the client computing platforms;
receive individual ones of the first set of inputs effectuated by the users through the views of the virtual space in the first view mode and facilitate the game play via the first view mode;
receive individual ones of the second set of inputs effectuated by the users through the virtual space in the second view mode, wherein at least one of the second set of inputs is different from the inputs of the first set of inputs; and
responsive to selection in the paused state of the one or more virtual items from the set of virtual items, and further responsive to subsequent use of the active state, facilitate presentation of the views in the first view mode that include the one or more selected virtual items from the set of virtual items.
4 Assignments
0 Petitions
Accused Products
Abstract
Facilitating presentation of a view of the virtual space in a first view mode to users through client computing platforms and in a second view mode to users through client computing platforms. The first view mode and second view mode causing the views of the virtual space to have different view characteristics. Different inputs are effectuated when in the different view modes to facilitate interaction by the user with the virtual space in different manners.
-
Citations
16 Claims
-
1. A system for providing enhanced visual effects to users of a game within a virtual space, the system comprising:
one or more physical computer processors configured by machine-readable instructions to; execute an instance of a virtual space in which an online game is instantiated and implement the instance of the virtual space in an active state of the online game to; (i) facilitate presentation of views of the virtual space in a first view mode to the users through touchscreens associated with client computing platforms during game play in the online game, wherein the views of the virtual space presented in the first view mode facilitate navigation by the users through the virtual space and include a first set of view characteristics, wherein individual users are associated with individual client computing platforms, wherein individual touchscreens are associated with individual client computing platforms, and (ii) facilitate interaction of the users with the virtual space via game play in the online game in response to a first set of inputs effectuated by the users by physically interacting with the touchscreens associated with the client computing platforms during presentation of the views of the virtual space in the first view mode, wherein the inputs in the first set of inputs are input to the touchscreens by manually engaging the touchscreens, wherein the inputs in the first set of inputs facilitate the game play and a lateral change in the views of the virtual space presented to the users in the active state of the online game, wherein the inputs by individual users are input to the same individual touchscreens as used to present the views in the first view mode to the individual users; implement the instance of the virtual space in a paused state of the online game to; (i) facilitate presentation of the views of the virtual space in a second view mode to the users through the touchscreens associated with the client computing platforms during game play in the online game, wherein the views of the virtual space presented in the second view mode are from a fixed position in the virtual space and facilitate rotational views of the virtual space about the fixed position and include a second set of view characteristics, wherein presentations to the individual users are facilitated through the same individual touchscreens as used to present the views in the first view mode to the individual users, and wherein the presentations to the individual users include a set of virtual items, and (ii) facilitate interaction of the users with the virtual space in response to a second set of inputs effectuated by the users through the client computing platforms during presentation of the views of the virtual space in the second view mode, wherein the second set of inputs by the users include; (a) changing physical orientations of the client computing platforms and facilitating a rotational change in the views of the virtual space presented to the users, wherein changing the physical orientations of the client computing platforms changes physical orientations of the touchscreens correspondingly, and (b) selection of one or more virtual items from the set of virtual items; facilitate selection and/or entry by the users of the virtual space of the first or second view mode in which to present views of the virtual space through the touchscreens associated with the client computing platforms; receive individual ones of the first set of inputs effectuated by the users through the views of the virtual space in the first view mode and facilitate the game play via the first view mode; receive individual ones of the second set of inputs effectuated by the users through the virtual space in the second view mode, wherein at least one of the second set of inputs is different from the inputs of the first set of inputs; and responsive to selection in the paused state of the one or more virtual items from the set of virtual items, and further responsive to subsequent use of the active state, facilitate presentation of the views in the first view mode that include the one or more selected virtual items from the set of virtual items. - View Dependent Claims (2, 3, 4, 5, 6, 7, 8)
-
9. A method for providing enhanced visual effects to users of a game within a virtual space, the method performed using one or more physical computer processors, the method comprising:
-
executing an instance of a virtual space in which an online game is instantiated; implementing the instance of the virtual space in an active state of the online game to; (i) facilitate presentation of views of the virtual space in a first view mode to the users through touchscreens associated with client computing platforms during game play in the online game, wherein the views of the virtual space presented in the first view mode facilitate navigation by the users through the virtual space and include a first set of view characteristics, wherein individual users are associated with individual client computing platforms, wherein individual touchscreens are associated with individual client computing platforms, and (ii) facilitate interaction of the users with the virtual space via game play in an online game in response to a first set of inputs effectuated by the users by physically interacting with the touchscreens associated with the client computing platforms during presentation of the views of the virtual space in the first view mode, wherein the inputs in the first set of inputs are input to the touchscreens by manually engaging the touchscreens, wherein the inputs in the first set of inputs facilitate the game play and a lateral change in the views of the virtual space presented to the users in the active state of the online game, wherein the inputs by individual users are input to the same individual touchscreens as used to present the views in the first view mode to the individual users; implementing the instance of the virtual space in the paused state of the online game to; (i) to facilitate presentation of the views of the virtual space in a second view mode to the users through the touchscreens associated with the client computing platforms during game play in the online game, wherein the views of the virtual space presented in the second view mode are from a fixed position in the virtual space and facilitate rotational views of the virtual space about the fixed position and include a second set of view characteristics, wherein presentations to the individual users are facilitated through the same individual touchscreens as used to present the views in the first view mode to the individual users, and wherein the presentations to the individual users include a set of virtual items, and (ii) facilitate interaction of the users with the virtual space in response to a second set of inputs effectuated by the users through the client computing platforms during presentation of the views of the virtual space in the second view mode, wherein the second set of inputs are input by the users include; (a) changing physical orientations of the client computing platforms and facilitating a rotational change in the views of the virtual space presented to the users, wherein changing the physical orientations of the client computing platforms changes physical orientations of the touchscreens correspondingly, and (b) selection of one or more virtual items from the set of virtual items; facilitating selection and/or entry by the users of the virtual space of the first or second view mode in which to present views of the virtual space through the touchscreens associated with the client computing platforms; receiving individual ones of the first set of inputs effectuated by the users through the views of the virtual space in the first view mode and facilitate the game play via the first view mode; receiving individual ones of the second set of inputs effectuated by the users through the virtual space in the second view mode, wherein at least one of the second set of inputs is different from the inputs of the first set of inputs; and responsive to selection in the paused state of the one or more virtual items from the set of virtual items, and further responsive to subsequent use of the active state, facilitating presentation of the views in the first view mode that include the one or more selected virtual items from the set of virtual items. - View Dependent Claims (10, 11, 12, 13, 14, 15, 16)
-
Specification