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Geocaching games having virtual prizes awarded in an associated video game and related methods and computer program products

  • US 10,099,143 B2
  • Filed: 06/24/2013
  • Issued: 10/16/2018
  • Est. Priority Date: 01/05/2007
  • Status: Active Grant
First Claim
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1. A method of implementing a game, the method comprising:

  • providing information regarding a location of a respective one of a plurality of waypoints to a player of the game via a processor;

    confirming that the player of the game physically arrived at the respective one of the plurality of waypoints via the processor, comprising receiving a message from the player transmitted over a location-capable wireless device, wherein the message includes information as to a current location of the location-capable wireless device;

    displaying to the player via the location-capable wireless device items in a virtual cache associated with the respective one of the plurality of waypoints, wherein the player is allowed to remove a first item from the virtual cache and deposit the first item in a virtual depository, and wherein the player is allowed to move a second item from the virtual cache to another virtual cache associated with another of the plurality of waypoints to make it more complicated for other players to acquire the second item, wherein the virtual cache and the another virtual cache are accessed through a video game aspect of the game, wherein each player of the game has their own respective virtual depository, and wherein each player of the game is competing to complete their own set of virtual objects; and

    awarding the player a virtual prize via the processor in response to confirming that the player of the game physically arrived at the respective one of the plurality of waypoints, wherein the virtual prize comprises points in the video game, and wherein the points are awarded based on an absolute difficulty in arriving at the respective one of the plurality of waypoints, a variable difficulty in arriving at the respective one of the plurality of waypoints, the variable difficulty being based on a starting location of the player when traveling to the respective one of the plurality of waypoints, and a time taken for the player to arrive at the respective one of the plurality of waypoints after the providing of the information regarding the location of the respective one of the plurality of waypoints to the player.

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