Using a portable device to interface with a video game rendered on a main display
First Claim
1. A method for interfacing with a video game, comprising:
- rendering display data on a main display, the display data defining a scene rendered by the video game, the display data being configured to include a visual cue;
capturing the display data by an image capture device incorporated into a portable device while being directed toward the main display to enable the capturing;
analyzing the captured display data to identify the visual cue as depicted in the scene of the video game as depicted in the display data;
in response to identification of the visual cue, determining additional information that is in addition to the scene of the video game that is displayed on the main display, the additional information defining graphics or text to be added to the scene of the video game;
presenting the additional information on a personal display incorporated into the portable device, the presentation of the additional information being synchronized to the rendering of the display data on the main display, the synchronization being driven by the identification of the visual cue.
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Accused Products
Abstract
A method for interfacing with a video game is provided, including: rendering display data on a main display, the display data defining a scene rendered by the video game, the display data being configured to include a visual cue; capturing the display data by an image capture device incorporated into a portable device; analyzing the captured display data to identify the visual cue; in response to identification of the visual cue, determining additional information that is in addition to the scene of the video game that is displayed on the main display, the additional information defining graphics or text to be added to the scene of the video game; presenting the additional information on a personal display incorporated into the portable device, the presentation of the additional information being synchronized to the rendering of the display data on the main display.
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Citations
27 Claims
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1. A method for interfacing with a video game, comprising:
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rendering display data on a main display, the display data defining a scene rendered by the video game, the display data being configured to include a visual cue; capturing the display data by an image capture device incorporated into a portable device while being directed toward the main display to enable the capturing; analyzing the captured display data to identify the visual cue as depicted in the scene of the video game as depicted in the display data; in response to identification of the visual cue, determining additional information that is in addition to the scene of the video game that is displayed on the main display, the additional information defining graphics or text to be added to the scene of the video game; presenting the additional information on a personal display incorporated into the portable device, the presentation of the additional information being synchronized to the rendering of the display data on the main display, the synchronization being driven by the identification of the visual cue. - View Dependent Claims (2, 3, 4, 5, 6, 7, 8)
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9. A method for interfacing with a video game, comprising:
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rendering display data on a main display, the display data defining a scene rendered by the video game, the display data being configured to include a visual cue; capturing the display data by a first image capture device incorporated into a first portable device while being directed toward the main display to enable the capturing; analyzing the captured display data of the first image capture device to identify the visual cue as depicted in the scene of the video game as depicted in the display data, and, in response to identification of the visual cue, determining first additional information that is in addition to the scene of the video game that is displayed on the main display, the first additional information defining graphics or text to be added to the scene of the video game; presenting the first additional information on a first personal display incorporated into the first portable device, the presentation of the first additional information being synchronized to the rendering of the display data on the main display, the synchronization being driven by the identification of the visual cue; capturing the display data by a second image capture device incorporated into a second portable device while being directed toward the main display to enable the capturing; analyzing the captured display data of the second image capture device to identify the visual cue as depicted in the scene of the video game as depicted in the display data, and, in response to identification of the visual cue, determining second additional information that is in addition to the scene of the video game that is displayed on the main display, the second additional information defining graphics or text to be added to the scene of the video game, the second additional information being different from the first additional information; presenting the second additional information on a second personal display incorporated into the second portable device, the presentation of the second additional information being synchronized to the rendering of the display data on the main display, the synchronization being driven by the identification of the visual cue. - View Dependent Claims (10, 11, 12, 13, 14, 15, 16)
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17. A portable device for interfacing with a video game, comprising:
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an image captured device configured to capture display data rendered on a main display while being directed toward the main display to enable the capturing, the display data defining a scene rendered by the video game, the display data being configured to include a visual cue; image recognition logic configured to analyze the captured display data to identify the visual cue as depicted in the scene of the video game as depicted in the display data; image generation logic, configured in response to identification of the visual cue, to determine additional information that is in addition to the scene of the video game that is displayed on the main display, the additional information defining graphics or text to be added to the scene of the video game; a personal display configured to present the additional information, the presentation of the additional information being synchronized to the rendering of the display data on the main display, the synchronization being driven by the identification of the visual cue. - View Dependent Claims (18, 19, 20)
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21. A method for interfacing with a video game, comprising:
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capturing display data, rendered on a main display, using an image capture device incorporated into a portable device while being directed toward the main display to enable the capturing, the display data defining a scene rendered by the video game, the display data being configured to include a visual cue; analyzing the captured display data to identify the visual cue as depicted in the scene of the video game as depicted in the display data; in response to identification of the visual cue, determining additional information that is in addition to the scene of the video game that is displayed on the main display, the additional information including graphics or text related to the scene of the video game; presenting the additional information on a display of the portable device, the presentation of the additional information being responsive to the identification of the visual cue. - View Dependent Claims (22, 23, 24, 25, 26, 27)
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Specification