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Gradient adjustment for texture mapping for multiple render targets with resolution that varies by screen location

  • US 10,102,663 B2
  • Filed: 05/05/2017
  • Issued: 10/16/2018
  • Est. Priority Date: 04/05/2014
  • Status: Active Grant
First Claim
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1. A computer graphics system, comprising:

  • a graphics processing unit (GPU) having a pixel shader and a texture unit;

    wherein the pixel shader is configured to receive or generate one or more sets of texture coordinates per pixel sample location and wherein the pixel shader and texture unit between them are configured to calculate texture space gradient values for one or more primitives, and generate and apply per-pixel gradient scale factors configured to modify the gradient values to transition them between regions of a screen space of a display device having different pixel resolutions, wherein the regions of the display device having different pixel resolutions include at least one region of the display device for which fewer available pixels are rendered than for other regions of said display device.

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