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System and method for procedurally generated building graphics within a street network of a three-dimensional virtual environment

  • US 10,102,670 B2
  • Filed: 08/18/2016
  • Issued: 10/16/2018
  • Est. Priority Date: 08/18/2016
  • Status: Active Grant
First Claim
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1. A method for generating graphics corresponding to a plurality of buildings in a three-dimensional virtual environment comprising:

  • identifying, with a processor, a region in the three-dimensional virtual environment that is enclosed by a plurality of streets within the three-dimensional virtual environment;

    identifying, with the processor, a rectangular portion of the region in the three-dimensional virtual environment;

    generating, with the processor, a two-dimensional arrangement of a plurality of tiles only within the rectangular portion of the region, each tile corresponding to a subset of building segment graphics in a plurality of building segment graphics stored in a memory;

    identifying, with the processor, one building segment graphic in the subset of building segment graphics for each tile in the plurality of tiles based on an array of pseudo-random index values stored in the memory, each index value corresponding to one building segment graphic in the subset of building segment graphics; and

    generating, with the processor and a display device, a graphical depiction of the three-dimensional virtual environment including a graphical depiction of the plurality of buildings in the region based on the two-dimensional arrangement of the plurality of tiles and the one building segment graphic identified for each tile in the plurality of tiles.

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