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Wearable garments recognition and integration with an interactive gaming system

  • US 10,105,594 B2
  • Filed: 06/17/2016
  • Issued: 10/23/2018
  • Est. Priority Date: 06/17/2016
  • Status: Active Grant
First Claim
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1. A computer-implemented method, comprising:

  • determining an identification credential that uniquely identifies a player within an interactive gaming environment played using one or more electronic devices;

    retrieving, over a data communications network, a gameplay state of the player within the interactive gaming environment, wherein the gameplay state includes at least one of a rank of the player, one or more accomplishments of the player, and a group to which the player belongs within the interactive gaming environment;

    determining a first wearable garment device having a preexisting association with the player within the interactive gaming environment, wherein the first wearable garment device is configured with one or more display devices;

    generating, by operation of one or more computer processors, a graphical depiction of at least one of the rank, the one or more accomplishments, and the group of the player specified within the gameplay state;

    causing the generated graphical depiction to be output for display using the one or more display devices of the first wearable garment device;

    determining a second wearable garment device associated with a second player is within range of the first wearable garment device, based on one or more data packets received over a network interface from the second wearable garment;

    dynamically determining one or more actions to perform, based on a relationship between the gameplay state of the player and gameplay attributes of the second wearable garment device; and

    causing the first wearable garment device to perform the determined one or more actions.

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