Wearable garments recognition and integration with an interactive gaming system
First Claim
1. A computer-implemented method, comprising:
- determining an identification credential that uniquely identifies a player within an interactive gaming environment played using one or more electronic devices;
retrieving, over a data communications network, a gameplay state of the player within the interactive gaming environment, wherein the gameplay state includes at least one of a rank of the player, one or more accomplishments of the player, and a group to which the player belongs within the interactive gaming environment;
determining a first wearable garment device having a preexisting association with the player within the interactive gaming environment, wherein the first wearable garment device is configured with one or more display devices;
generating, by operation of one or more computer processors, a graphical depiction of at least one of the rank, the one or more accomplishments, and the group of the player specified within the gameplay state;
causing the generated graphical depiction to be output for display using the one or more display devices of the first wearable garment device;
determining a second wearable garment device associated with a second player is within range of the first wearable garment device, based on one or more data packets received over a network interface from the second wearable garment;
dynamically determining one or more actions to perform, based on a relationship between the gameplay state of the player and gameplay attributes of the second wearable garment device; and
causing the first wearable garment device to perform the determined one or more actions.
1 Assignment
0 Petitions
Accused Products
Abstract
Systems, methods and articles of manufacture for managing a wearable garment device. Embodiments include determining an identification credential that uniquely identifies a player within an interactive gaming environment. A gameplay state of the player within the interactive gaming environment is retrieved. The gameplay state includes at least one of a rank of the player, one or more accomplishments of the player and a group to which the player belongs within the interactive gaming environment. Embodiments determine a wearable garment device having a preexisting association with the player within the interactive gaming environment. The wearable garment device is configured with one or more display devices. A graphical depiction of at least a portion of the gameplay state is generated and embodiments cause the generated graphical depiction to be output for display using the one or more display devices of the wearable garment device.
12 Citations
20 Claims
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1. A computer-implemented method, comprising:
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determining an identification credential that uniquely identifies a player within an interactive gaming environment played using one or more electronic devices; retrieving, over a data communications network, a gameplay state of the player within the interactive gaming environment, wherein the gameplay state includes at least one of a rank of the player, one or more accomplishments of the player, and a group to which the player belongs within the interactive gaming environment; determining a first wearable garment device having a preexisting association with the player within the interactive gaming environment, wherein the first wearable garment device is configured with one or more display devices; generating, by operation of one or more computer processors, a graphical depiction of at least one of the rank, the one or more accomplishments, and the group of the player specified within the gameplay state; causing the generated graphical depiction to be output for display using the one or more display devices of the first wearable garment device; determining a second wearable garment device associated with a second player is within range of the first wearable garment device, based on one or more data packets received over a network interface from the second wearable garment; dynamically determining one or more actions to perform, based on a relationship between the gameplay state of the player and gameplay attributes of the second wearable garment device; and causing the first wearable garment device to perform the determined one or more actions. - View Dependent Claims (2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15)
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16. A non-transitory computer-readable medium containing computer program code executable to perform an operation comprising:
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determining an identification credential that uniquely identifies a player within an interactive gaming environment played using one or more electronic devices; retrieving a gameplay state of the player within the interactive gaming environment, wherein the gameplay state includes at least one of a rank of the player, one or more accomplishments of the player, and a group to which the player belongs within the interactive gaming environment; determining, by operation of one or more computer processors when executing the computer program code, a wearable garment device having a preexisting association with the player within the interactive gaming environment, wherein the first wearable garment device is configured with one or more display devices; generating a graphical depiction of at least one of the rank, the one or more accomplishments, and the group of the player specified within the gameplay state; causing the generated graphical depiction to be output for display using the one or more display devices of the first wearable garment device; determining a second wearable garment device associated with a second player is within range of the first wearable garment device, based on one or more data packets received over a network interface from the second wearable garment device; dynamically determining one or more actions to perform, based on a relationship between the gameplay state of the player and gameplay attributes of the second wearable garment device; and causing the first wearable garment device to perform the determined one or more actions.
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17. A system, comprising:
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one or more computer processors; and a memory containing computer program code that, when executed by operation of the one or more computer processors, performs an operation comprising; determining an identification credential that uniquely identifies a player within an interactive gaming environment played using one or more electronic devices; retrieving a gameplay state of the player within the interactive gaming environment, wherein the gameplay state includes at least one of a rank of the player, one or more accomplishments of the player, and a group to which the player belongs within the interactive gaming environment; determining a wearable garment device having a preexisting association with the player within the interactive gaming environment, wherein the first wearable garment device is configured with one or more display devices; generating a graphical depiction of at least one of the rank, the one or more accomplishments, and the group of the player specified within the gameplay state; causing the generated graphical depiction to be output for display using the one or more display devices of the first wearable garment device; determining a second wearable garment device associated with a second player is within range of the first wearable garment device, based on one or more data packets received over a network interface from the second wearable garment device; dynamically determining one or more actions to perform, based on a relationship between the gameplay state of the player and gameplay attributes of the second wearable garment device; and causing the first wearable garment device to perform the determined one or more actions. - View Dependent Claims (18, 19, 20)
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Specification