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Broadcast dependent content delivery

  • US 10,105,596 B1
  • Filed: 06/23/2016
  • Issued: 10/23/2018
  • Est. Priority Date: 06/23/2016
  • Status: Active Grant
First Claim
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1. A system comprising:

  • a plurality of communicatively coupled computing nodes forming a multi-node network; and

    one or more non-transitory computer-readable storage media having stored thereon instructions that cause the one or more computing nodes to perform operations comprising;

    serving game content to a game client executing on a client device, the game client associated with a first game user;

    receiving, from a broadcast streaming server, an indication the first game user is broadcasting the game content from the game client to one or more user devices via the broadcast streaming server, wherein the broadcast streaming server maintains data identifying requested streaming sessions, game users that requested the streaming sessions, and numbers of viewers of the streaming sessions;

    retrieving, from the broadcast streaming server, data identifying a first number of viewers to which the first game user is broadcasting the game content;

    determining the first number of viewers to which the first game user is broadcasting the game content satisfies a threshold;

    determining, based at least upon the indication the first game user is broadcasting the game content to one or more user devices and the first number of viewers satisfying the threshold, to provide extended game content to the first game user; and

    providing the extended game content to the game client on the client device.

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