Modular solution for delivering a virtual reality attraction
First Claim
1. A system for augmenting a virtual reality (VR) experience, the system comprising:
- a plurality of VR representations, generated by VR simulation engine comprising hardware and software;
a plurality of stage plans, each stage plan corresponding to one or more of the plurality of VR representations;
a modular stage assembly comprising a stage and a plurality of stage accessories, for physically implementing the plurality of stage plans;
a pattern of markings along at least two dimensions of the stage to aid in assembling the plurality of stage accessories to the stage, using coordinates identified by the pattern of markings, according to any of the plurality of stage plans;
a motion tracking system comprising a network of sensors configured to track a VR participant'"'"'s movements on the stage by communicating identity, location and/or orientation information to the VR simulation engine;
wherein each VR representation is preprogrammed to simulate a virtual audiovisual environment with virtually represented objects whose locations and orientations correspond to locations and orientations of the stage accessories that are arranged according to the corresponding stage plan;
wherein each VR representation is configured to use tracking information generated by the motion tracking system to present imagery of VR objects as the VR participant approaches or encounters corresponding stage accessories.
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Accused Products
Abstract
A comprehensive solution is provided to transforming locations and retail spaces into high-traffic VR attractions that provide a VR experience blended with a real-world tactile experience. A modular stage and kit of stage accessories suitable for a wide variety of commercial venues contains all of the necessary equipment, infrastructure, technology and content to assemble and operate a tactile, onsite VR attraction. Utilizing a modular set of set design and physical props, the physical structure and layout of the installations are designed to be easily rearranged and adapted to new VR content, without requiring extensive construction or specialized expertise.
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Citations
20 Claims
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1. A system for augmenting a virtual reality (VR) experience, the system comprising:
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a plurality of VR representations, generated by VR simulation engine comprising hardware and software; a plurality of stage plans, each stage plan corresponding to one or more of the plurality of VR representations; a modular stage assembly comprising a stage and a plurality of stage accessories, for physically implementing the plurality of stage plans; a pattern of markings along at least two dimensions of the stage to aid in assembling the plurality of stage accessories to the stage, using coordinates identified by the pattern of markings, according to any of the plurality of stage plans; a motion tracking system comprising a network of sensors configured to track a VR participant'"'"'s movements on the stage by communicating identity, location and/or orientation information to the VR simulation engine; wherein each VR representation is preprogrammed to simulate a virtual audiovisual environment with virtually represented objects whose locations and orientations correspond to locations and orientations of the stage accessories that are arranged according to the corresponding stage plan; wherein each VR representation is configured to use tracking information generated by the motion tracking system to present imagery of VR objects as the VR participant approaches or encounters corresponding stage accessories. - View Dependent Claims (2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14)
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15. A kit for augmenting a virtual reality (VR) experience comprising:
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a plurality of VR representations, generated by VR simulation engine comprising hardware and software; a physical modular stage assembly comprising a plurality of stage sections and a plurality of stage accessories, wherein the stage sections are configured to be connected with each other according to a plurality of different stage lengths and widths to form a platform; grid markings disposed on the platform sections, so that the stage sections, when assembled, form a grid for locating the stage accessories according to a grid-coordinated stage plan; and a motion tracking system comprising a network of sensors configured to track a VR participant'"'"'s movements on the stage by communicating identity, location and/or orientation information to the VR simulation engine; wherein each VR representation is preprogrammed to simulate a virtual audiovisual environment with virtually represented objects whose locations and orientations correspond to locations and orientations of the corresponding stage accessories arranged according to the grid-coordinated stage plan. - View Dependent Claims (16, 17, 18, 19, 20)
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Specification