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Method and system for automatic identification of player

  • US 10,108,854 B2
  • Filed: 05/18/2015
  • Issued: 10/23/2018
  • Est. Priority Date: 05/18/2015
  • Status: Active Grant
First Claim
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1. A method for automatic identification of a player, using a system comprisinga processing unit, andat least one projectile separate from the processing unit and comprising a wireless interface and at least one sensor selected from a group consisting of an accelerometer, an angular rate sensor, a magnetometer and a pressure sensor, whereinthe sensor collects sensor data at a first moment of time before release of the projectile by the player, the sensor data consisting of one or more of acceleration data, angular rate data, magnetic field data, and pressure data,the sensor communicates the sensor data to the processing unit,the processing unit collects and analyses the sensor data to identify similar sensor data, associates such similar sensor data to the player, and stores the associated similar sensor data,the sensor collects further sensor data at a second moment of time before release of the projectile by the player, which second moment of time is later than the first moment of time, the further sensor data consisting of one or more of acceleration data, angular rate data, magnetic field data, and pressure data,the sensor communicates the further sensor data to the processing unit, andthe processing unit compares the further sensor data to the stored associated similar sensor data to personally identify the player, and forms and stores further associated data.

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