Method and system for automatic identification of player
First Claim
1. A method for automatic identification of a player, using a system comprisinga processing unit, andat least one projectile separate from the processing unit and comprising a wireless interface and at least one sensor selected from a group consisting of an accelerometer, an angular rate sensor, a magnetometer and a pressure sensor, whereinthe sensor collects sensor data at a first moment of time before release of the projectile by the player, the sensor data consisting of one or more of acceleration data, angular rate data, magnetic field data, and pressure data,the sensor communicates the sensor data to the processing unit,the processing unit collects and analyses the sensor data to identify similar sensor data, associates such similar sensor data to the player, and stores the associated similar sensor data,the sensor collects further sensor data at a second moment of time before release of the projectile by the player, which second moment of time is later than the first moment of time, the further sensor data consisting of one or more of acceleration data, angular rate data, magnetic field data, and pressure data,the sensor communicates the further sensor data to the processing unit, andthe processing unit compares the further sensor data to the stored associated similar sensor data to personally identify the player, and forms and stores further associated data.
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Accused Products
Abstract
Disclosed are method and system for automatic identification of at least one player. The system and method are associated with a processing unit, and at least one projectile having a wireless interface and at least one sensor. The sensor collects sensor data at a first moment of time before release of the projectile by the player and communicates the sensor data to the processing unit. The processing unit collects and analyses the sensor data to identify similar data, associates such data to a player, and stores the associated data. The sensor collects further sensor data at a second moment of time before release of the projectile by the player, which second moment of time is later than the first moment of time and communicates the further sensor data to the processing unit. The processing unit compares the further sensor data to the stored associated data to identify the player.
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Citations
16 Claims
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1. A method for automatic identification of a player, using a system comprising
a processing unit, and at least one projectile separate from the processing unit and comprising a wireless interface and at least one sensor selected from a group consisting of an accelerometer, an angular rate sensor, a magnetometer and a pressure sensor, wherein the sensor collects sensor data at a first moment of time before release of the projectile by the player, the sensor data consisting of one or more of acceleration data, angular rate data, magnetic field data, and pressure data, the sensor communicates the sensor data to the processing unit, the processing unit collects and analyses the sensor data to identify similar sensor data, associates such similar sensor data to the player, and stores the associated similar sensor data, the sensor collects further sensor data at a second moment of time before release of the projectile by the player, which second moment of time is later than the first moment of time, the further sensor data consisting of one or more of acceleration data, angular rate data, magnetic field data, and pressure data, the sensor communicates the further sensor data to the processing unit, and the processing unit compares the further sensor data to the stored associated similar sensor data to personally identify the player, and forms and stores further associated data.
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10. A system for automatic identification of a player, comprising
a processing unit at least one projectile separate from the processing unit and comprising at least one sensor selected from a group consisting of an accelerometer configured to collect acceleration data, an angular rate sensor configured to collect angular rate data, a magnetometer configured to collect magnetic field data, and a pressure sensor configured to collect pressure data, and a wireless interface configured to communicate the sensor data to the processing unit, wherein the processing unit is configured to collect and analyse the sensor data to identify similar sensor data and to associate such similar sensor data to the player, store the associated similar sensor data, and use the associated data to personally identify the player at a later moment of time.
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16. A method for automatic identification of one or more players, using a system comprising
a processing unit, and at least one projectile separate from the processing unit and comprising a wireless interface and at least one sensor selected from a group consisting of an accelerometer, an angular rate sensor, a magnetometer and a pressure sensor, wherein the sensor collects sensor data at a first moment of time before release of the projectile by the one or more players, the sensor data consisting of one or more of acceleration data, angular rate data, magnetic field data, and pressure data, the sensor communicates the sensor data to the processing unit, the processing unit collects and analyses the sensor data to identify similar sensor data, associates such similar sensor data to each of the one or more players, and stores the associated similar sensor data, the sensor collects further sensor data at a second moment of time before release of the projectile by the one or more players, which second moment of time is later than the first moment of time, the further sensor data consisting of one or more of acceleration data, angular rate data, magnetic field data, and pressure data, the sensor communicates the further sensor data to the processing unit, and the processing unit compares the further sensor data to the stored associated similar sensor data to personally identify each of the one or more players, and forms and stores further associated data.
Specification