Systems and methods for indicating positions of selected symbols in a target sequence
First Claim
1. A computer-implemented method, comprising:
- receiving, from a player of an online game, a first selected sequence of symbols in a first game portion to be played in a first game move in the online game, the first game portion comprising display of one or more symbols, at respective display positions, for selection by the player;
in an automated operation using one more processors, identifying a first shared symbol present in both the first selected sequence and a target sequence obscured from display in a second game portion; and
responsive to the identifying;
changing the second game portion to concurrently reveal the first shared symbol at a first position in the target sequence while maintaining respective obscured display of each remaining symbol of the target sequence; and
presenting, in the first game portion, an animation that gradually removes the first shared symbol from the first game portion and shifts a particular symbol from its current display position to the respective display position occupied by the first shared symbol.
5 Assignments
0 Petitions
Accused Products
Abstract
A system, a machine-readable storage medium storing instructions, and a computer-implemented method are described herein to display positions of symbols in a target sequence. In various embodiments, a Sequence Generator generates a target sequence of symbols to be identified by a player in a virtual gaming environment. The Sequence Generator generates an obscured display of the target sequence. The Sequence Generator receives from the player a first selected sequence of symbols to be played in a first game move in the virtual gaming environment. The Sequence Generator identifies a first shared symbol present in both the first selected sequence and the target sequence. Responsive to the identifying, the Sequence Generator changes the obscured display of the target sequence to reveal the first shared symbol at a first position in the target sequence.
63 Citations
20 Claims
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1. A computer-implemented method, comprising:
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receiving, from a player of an online game, a first selected sequence of symbols in a first game portion to be played in a first game move in the online game, the first game portion comprising display of one or more symbols, at respective display positions, for selection by the player; in an automated operation using one more processors, identifying a first shared symbol present in both the first selected sequence and a target sequence obscured from display in a second game portion; and responsive to the identifying; changing the second game portion to concurrently reveal the first shared symbol at a first position in the target sequence while maintaining respective obscured display of each remaining symbol of the target sequence; and presenting, in the first game portion, an animation that gradually removes the first shared symbol from the first game portion and shifts a particular symbol from its current display position to the respective display position occupied by the first shared symbol. - View Dependent Claims (2, 3, 4, 5, 6, 7)
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8. A non-transitory machine-readable storage medium storing instructions which, when executed by one or more processors, cause the one or more processors to perform operations comprising:
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receiving, from a player of an online game, a first selected sequence of symbols in a first game portion to be played in a first game move in the online game, the first game portion comprising display of one or more symbols, at respective display positions, for selection by the player; identifying a first shared symbol present in both the first selected sequence and a target sequence obscured from display in a second game portion; and responsive to the identifying; changing the second game portion to concurrently reveal the first shared symbol at a first position in the target sequence while maintaining respective obscured display of each remaining symbol of the target sequence; and presenting, in the first game portion, an animation that gradually removes the first shared symbol from the first game portion and shifts a particular symbol from its current display position to the respective display position occupied by the first shared symbol. - View Dependent Claims (9, 10, 11, 12, 13, 14)
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15. A computer system comprising:
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one or more computer processors; one or more memory devices holding an instruction set executable on the processor to cause the computer system to perform operations comprising; receiving, from a player of an online game, a first selected sequence of symbols in a first game portion to be played in a first game move in the online game, the first game portion comprising display of one or more symbols, at respective display positions, for selection by the player; in an automated operation using one more processors, identifying a first shared symbol present in both the first selected sequence and a target sequence obscured from display in a second game portion; and responsive to the identifying; changing the second game portion to concurrently reveal the first shared symbol at a first position in the target sequence while maintaining respective obscured display of each remaining symbol of the target sequence; and presenting, in the first game portion, an animation that gradually removes the first shared symbol from the first game portion and shifts a particular symbol from its current display position to the respective display position occupied by the first shared symbol. - View Dependent Claims (16, 17, 18, 19, 20)
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Specification